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[1.17.1] How to summon/spawn an entity by code


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Posted

Hello.

I want to summon an entity by code, so I saw vanilla’s SummonCommand#spawnEntity and the main flow is here :

{
	Entity entity = EntityType.loadEntityRecursive(compoundtag, serverlevel, (e) -> {
            e.moveTo(x, y, z, yRot, xRot);
            return e;
         });
	((Mob)entity).finalizeSpawn(commandSourceStack.getLevel(), commandSourceStack.getLevel().getCurrentDifficultyAt(entity.blockPosition()), MobSpawnType.COMMAND, (SpawnGroupData)null, (CompoundTag)null);
}

 

I guess I need compoundtag and ServerLevel object(=commandSourceStack.getLevel()).

CompoundTag compoundtag = new CompoundTag();
compoundtag.putString("id", "minecraft:chicken”); // right?

ServerLevel serverlevel … ???

How can I get them? Or is there another way?

Thanks in advance.

Posted (edited)

you can simply create a new instance of the Entity and then call ServerLevel#addFreshEntity (I'm not sure if the method name is correct spelled) and use the Entity instance as parameter 

Edited by Luis_ST
  • Thanks 1
Posted

Ohhhh! It worked!!! Thank you very much!!!

My code is like this:

private void addOneEntity() {
	CompoundTag compoundtag = new CompoundTag();
	compoundtag.putString("id", "minecraft:chicken");
		
	Entity entity = EntityType.loadEntityRecursive(compoundtag, this.level, (e) -> {
            e.moveTo(x, y, z, yRot, xRot);
            return e;
	});
	this.level.addFreshEntity(entity);        
}

This function is in  my own entity class (extends Mod).

Posted

Oh, I did not know that! Exactly it worked! Thanks again!!!

My code is like this:

private void addOneEntity() {
	Chicken chicken = new Chicken(EntityType.CHICKEN, this.level);
	chicken.moveTo(x, y, z, yRot, xRot);
	this.level.addFreshEntity(chicken); 
}

 

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