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How can I render the custom entity so that it can hold objects in its hands?


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Posted (edited)

Is the code okay like this?

 

public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) {
						super(renderManagerIn, new ModelSkeletonModel<>(), 0.5F);
						this.addLayer(new HandLayers(this));
					}

 

Edited by Jose3T5
Spanish language
Posted

But  new HandLayers(this)

That is already in :

public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) {
						super(renderManagerIn, new ModelSkeletonModel<>(), 0.5F);
						this.addLayer(new HandLayers(this));
					}

 

Posted

HandLayers is not a class, if you haven't create it
you need to cerate your own, like i already told you,
you can take a look at the vanilla layer classes e.g. ItemInHandLayer

 

Posted

nop its for 1.17.1 but if you want to use this for 1.16.5,
you need to search in your IDE for the class since it can be
that the class name I gave you above is different (since 1.17 use mojang class names)

Posted

I did it again

It's well done?

public EsqueletoDelCieloRenderer(EntityRendererManager renderManagerIn) {
						super(renderManagerIn, new Modelcustom_model<>(), 0.5F);
						this.addLayer(new HeldItemLayer(this));
					}

 

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