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Failed to validate loot tables, see logs


Slit_bodmod

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So I've been messing around with data generators and I've gotten pretty far but then just before everything seemed like it was working I got this crash

Quote

[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:39)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.Launcher.run(Launcher.java:82)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:105)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: Caused by: java.lang.reflect.InvocationTargetException
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.reflect.Method.invoke(Method.java:498)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at net.minecraftforge.userdev.FMLUserdevDataLaunchProvider.lambda$launchService$0(FMLUserdevDataLaunchProvider.java:51)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]:     ... 5 more
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]: Caused by: java.lang.IllegalStateException: Failed to validate loot tables, see logs
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.data.LootTableProvider.run(LootTableProvider.java:64)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.data.DataGenerator.run(DataGenerator.java:44)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraftforge.fml.event.lifecycle.GatherDataEvent$DataGeneratorConfig.lambda$runAll$0(GatherDataEvent.java:111)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at cpw.mods.modlauncher.api.LamdbaExceptionUtils.lambda$rethrowConsumer$0(LamdbaExceptionUtils.java:34)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at java.util.HashMap$Values.forEach(HashMap.java:980)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraftforge.fml.event.lifecycle.GatherDataEvent$DataGeneratorConfig.runAll(GatherDataEvent.java:107)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraftforge.fml.DatagenModLoader.begin(DatagenModLoader.java:61)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.data.Main.main(Main.java:43)
[02:06:24] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:643]:     ... 11 more
Exception in thread "main" 
Process finished with exit code 1

So I looked at the logs and it seemed to indicate that the problem was with vanilla loot tables?

Quote

[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/shipwreck_treasure
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/cyan
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/igloo_chest
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/buried_treasure
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/nether_bridge
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_fisher
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/butcher_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/librarian_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/ruined_portal
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/simple_dungeon
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_toolsmith
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/leatherworker_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/shipwreck_supply
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/cartographer_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/bastion_hoglin_stable
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/fisherman_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_snowy_house
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/cleric_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/magenta
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/underwater_ruin_small
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_mason
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/jungle_temple
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_plains_house
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/underwater_ruin_big
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/abandoned_mineshaft
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_desert_house
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/white
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_taiga_house
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/green
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/fishing/fish
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/farmer_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/stronghold_corridor
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/bastion_other
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/red
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_savanna_house
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_butcher
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/toolsmith_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/cat_morning_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/spawn_bonus_chest
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/brown
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/fishing/junk
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_armorer
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/desert_pyramid
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/end_city_treasure
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/fishing
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_weaponsmith
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/orange
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/shipwreck_map
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/gray
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/pink
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_cartographer
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/blue
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/piglin_bartering
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/weaponsmith_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/fishing/treasure
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/yellow
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/woodland_mansion
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/shepherd_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/jungle_temple_dispenser
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/stronghold_library
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/stronghold_crossing
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/pillager_outpost
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/bastion_bridge
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/fletcher_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/armorer_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/purple
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/lime
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_tannery
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_shepherd
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/bastion_treasure
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:gameplay/hero_of_the_village/mason_gift
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/light_gray
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_fletcher
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/black
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:chests/village/village_temple
[02:06:24] [main/WARN] [minecraft/LootTableProvider]: Found validation problem in : Missing built-in table: minecraft:entities/sheep/light_blue
 

I kinda reached the end of my train here and was just looking for any pointers as to where to start fixing this kinda issue cause it seems a little odd to me

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No sry I don't have a git repo as this is a bit of an experiment mod, I can try creating a one if it's really necessary but for the moment this is the class that handles the loot tables:

public class GaiaBlockLootTables extends BlockLootTables {
	public static final List<Consumer<GaiaBlockLootTables>> TABLES = new ArrayList<>();

	@Override protected void addTables() {
		TABLES.forEach( (gen) ->  gen.accept(this) );
	}
	@Override protected @Nonnull Iterable<Block> getKnownBlocks() {
		return ModBlocks.BLOCKS.getEntries().stream().map(RegistryObject::get).collect(Collectors.toList());
	}

	//===========================================   METHODS =======================================================================
	public void add(Block _block, LootTable.Builder _builder) {
		super.add(_block,_builder);
	}
	public void accept(BiConsumer<ResourceLocation, LootTable.Builder> p_accept_1_) {
		super.accept(p_accept_1_);
	}

	public void dropSlab(Block block) {
		this.add(block, createSlabItemTable(block));
	}
}

this is then registered through this class:

public class GaiaLootTableGenerator extends LootTableProvider {
	public GaiaLootTableGenerator(DataGenerator dataGeneratorIn) {
		super(dataGeneratorIn);
	}

	@Override protected @Nonnull
	List<Pair<Supplier<Consumer<BiConsumer<ResourceLocation, LootTable.Builder>>>, LootParameterSet>> getTables() {
		return ImmutableList.of(
				Pair.of(GaiaBlockLootTables::new, LootParameterSets.BLOCK)
		);
	}
}

which is registered through this class:

@Mod.EventBusSubscriber(modid = GaiaTerrainMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class GaiaDataManager {

	@SubscribeEvent public static void gatherData(final GatherDataEvent event) {
		GaiaTerrainMod.LOGGER.info("gathering data!");
		DataGenerator generate = event.getGenerator();
		ExistingFileHelper existingFileHelper = event.getExistingFileHelper();

		generate.addProvider(new GaiaBlockStateGenerator(generate,existingFileHelper));
		generate.addProvider(new GaiaItemModelGenerator(generate, existingFileHelper));

		GaiaBlockTagGenerator blockTags = new GaiaBlockTagGenerator(generate, existingFileHelper);
		generate.addProvider(blockTags);
		generate.addProvider(new GaiaItemTagGenerator(generate, blockTags, existingFileHelper));

		generate.addProvider(new GaiaLootTableGenerator(generate));
		generate.addProvider(new GaiaRecipeGenerator(generate));
		GaiaTerrainMod.LOGGER.info("gathered data!");
	}
}

and then there are these snippets throughout my code base that do something like this:

GaiaBlockLootTables.TABLES.add( (instance) -> instance.dropSelf(button.get()) );

this allow my loot tables to be generated somewhat automatically from a number of different places (my registry system is kinda unconventional)

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    • So I'm using a mod that adds a "god sword" into the game. This sword is unfortunately not enchantable so I'm looking to change it. The only code that seems related is in the weapon's .class file which is here:  public int getItemEnchantability() { return this.tier.m_6601_(); }   The entire file is below: package blackwolf00.elementalswords.common; import blackwolf00.elementalswords.config.ConfigEffects; import com.google.common.collect.ImmutableMultimap; import com.google.common.collect.Multimap; import com.mojang.blaze3d.platform.InputConstants; import java.util.List; import net.minecraft.ChatFormatting; import net.minecraft.client.Minecraft; import net.minecraft.core.BlockPos; import net.minecraft.network.chat.Component; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.attributes.Attribute; import net.minecraft.world.entity.ai.attributes.AttributeModifier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Tier; import net.minecraft.world.item.TieredItem; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.item.Vanishable; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.ToolAction; import net.minecraftforge.common.ToolActions; public class FusionSword extends TieredItem implements Vanishable { private final float totalDamage; private final Tier tier; private final Multimap<Attribute, AttributeModifier> defaultModifiers; public FusionSword(Tier tierIn, int damage, float speed, Item.Properties builderIn) { super(tierIn, builderIn); this.tier = tierIn; this.totalDamage = damage + this.tier.m_6631_(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.f_22281_, new AttributeModifier(f_41374_, "Weapon modifier", this.totalDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.f_22283_, new AttributeModifier(f_41375_, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = (Multimap<Attribute, AttributeModifier>)builder.build(); } public int getItemEnchantability() { return this.tier.m_6601_(); } public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { return (this.tier.m_6282_().test(repair) || isRepairable(toRepair)); } public float getAttackDamage() { return this.totalDamage; } public boolean m_6777_(BlockState state, Level level, BlockPos pos, Player player) { return !player.m_7500_(); } public float m_8102_(ItemStack stack, BlockState state) { return 1.0F; } public boolean m_7579_(ItemStack stack, LivingEntity target, LivingEntity attacker) { stack.m_41622_(1, attacker, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_6813_(ItemStack stack, Level level, BlockState state, BlockPos pos, LivingEntity entityLiving) { if (state.m_60800_((BlockGetter)level, pos) != 0.0F) stack.m_41622_(2, entityLiving, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_8096_(BlockState blockIn) { return blockIn.m_60713_(Blocks.f_50033_); } public boolean m_5812_(ItemStack item) { return true; } public Multimap<Attribute, AttributeModifier> m_7167_(EquipmentSlot equipmentSlot) { return (equipmentSlot == EquipmentSlot.MAINHAND) ? this.defaultModifiers : super.m_7167_(equipmentSlot); } public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) { return super.onLeftClickEntity(stack, player, entity); } @OnlyIn(Dist.CLIENT) public void m_7373_(ItemStack stack, Level level, List<Component> tooltip, TooltipFlag flag) { super.m_7373_(stack, level, tooltip, flag); if (InputConstants.m_84830_(Minecraft.m_91087_().m_91268_().m_85439_(), 340)) { tooltip.add(Component.m_237115_("tooltip.fusion_sword").m_130940_(ChatFormatting.GRAY)); } else { tooltip.add(Component.m_237115_("tooltip.hold_shift").m_130940_(ChatFormatting.GRAY)); } } public InteractionResultHolder<ItemStack> m_7203_(Level level, Player playerIn, InteractionHand handIn) { if (((Boolean)ConfigEffects.JUMP_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19603_, 10000, ((Integer)ConfigEffects.JUMP_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.MOVEMENT_SPEED_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19596_, 10000, ((Integer)ConfigEffects.MOVEMENT_SPEED_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.SLOW_FALLING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19591_, 10000, ((Integer)ConfigEffects.SLOW_FALLING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.ABSORPTION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19617_, 10000, ((Integer)ConfigEffects.ABSORPTION_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19606_, 10000, ((Integer)ConfigEffects.DAMAGE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19600_, 10000, ((Integer)ConfigEffects.DAMAGE_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.CONDUIT_POWER_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19592_, 10000, ((Integer)ConfigEffects.CONDUIT_POWER_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DOLPHINS_GRACE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19593_, 10000, ((Integer)ConfigEffects.DOLPHINS_GRACE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.WATER_BREATHING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19608_, 10000, ((Integer)ConfigEffects.WATER_BREATHING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.FIRE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19607_, 10000, ((Integer)ConfigEffects.FIRE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.HEALTH_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19616_, 10000, ((Integer)ConfigEffects.HEALTH_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.REGENERATION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19605_, 10000, ((Integer)ConfigEffects.REGENERATION_F_LEVEL.get()).intValue() - 1)); return InteractionResultHolder.m_19098_(playerIn.m_21120_(handIn)); } public boolean canPerformAction(ItemStack stack, ToolAction toolAction) { return ToolActions.DEFAULT_SWORD_ACTIONS.contains(toolAction); } } How do I make this thing enchantable?  
    • The mod I'm working on is in 1.19.2. The portal works correctly in Intellij but when I publish the jar, put it in the mods folder of the game it crashes with the following error whenever any entity collides with it: java.lang.IllegalAccessError: class com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock tried to access protected field net.minecraft.world.entity.Entity.f_19819_ (com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock is in module [email protected] of loader 'TRANSFORMER' @16c5b50a; net.minecraft.world.entity.Entity is in module [email protected] of loader 'TRANSFORMER' @16c5b50a)     at com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock.m_7892_(TBAMiningPortalBlock.java:124) ~[turtleblockacademy-2024.2025-1.0.0.jar%23572!/:2024.2025-1.0.0] {re:classloading} The thing is, I have Entity.f_19819_ in my accessTransformer.cfg file in this line: public net.minecraft.world.entity.Entity f_19819_ # portalEntrancePos So what do I need to do to fix this error?
    • It will be about medeaival times
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