Posted July 23, 201312 yr I'm trying to have my mod check for files. So far it prints nothing (the init() method in DefaultPaxels prints HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII) Placed this into my init: File defaultPaxels = new File("com.deathman12e3.paxels.DefaultPaxels"); if(defaultPaxels.exists()) { DefaultPaxels.init(); } Here's a file tree: src >com >>deathman12e3 >>>mod_LegendaryPaxels >>>ClientProxy >>>CommonProxy >>paxels >>>DefaultPaxels Kain
July 23, 201312 yr well ... you dont HAVE to do it this way (actually its pretty weird) but you're probably better to do Class c = Class.forName("com.name.wtv.class"); how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 23, 201312 yr a try catch as it will throw exception if it doesnt find it how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 23, 201312 yr plus like i said, you might want to reconsider how you are implementing this ... how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 23, 201312 yr Author I put this into my preInit try { Class c = Class.forName("com.deathman12e3.paxels.DefaultPaxels.class"); } catch(Exception e) { PaxelData.defaultPaxels = false; } And this into my init if(PaxelData.defaultPaxels == true) { System.out.println("HIIIIIIIIIIIIIIIIII"); } Kain
July 23, 201312 yr Author Ok, I'm trying to add like a DLC sort of thing. Where if you have the class, then it'll initialize it. But if you don't have it, it'll ignore it. Kain
July 23, 201312 yr well the "dlc" could be a mod by itself and have a dependencie over your main mod how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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