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Posted
Just now, Luis_ST said:

you subscribe the Event to Dedicated Server, then the Event is not fired in SinglePlayer

I see. So the server used by singleplayer does not qualify as DedicatedServer. How would I sync the capability, then?

Posted
Just now, Luis_ST said:

via the Event, but check if the Player of the Event is an instance of ServerPlayer

To do that, it would mean i'd have to change the Dist to Client. Wouldn't that break the event on dedicated servers?

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