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Posted

I am listening for MouseInputEvents, and I would like to know how I can find out if the player is in-game or in the pause menu.

you can check whether the player is currently playing with Minecraft.player != null,
and if the Player is in the PauseScreen check if Minecraft.screen instanceof PauseScreen

  • Author
9 minutes ago, Luis_ST said:

you can check whether the player is currently playing with Minecraft.player != null,
and if the Player is in the PauseScreen check if Minecraft.screen instanceof PauseScreen

Could not find the class, but i found a method on screen called isPauseScreen but it does not work.

Minecraft.getInstance().screen == null || Minecraft.getInstance().screen.isPauseScreen()

is always true.

  • Author
3 minutes ago, Luis_ST said:

in 1.16.5 the class is called IngameMenuScreen

That works, but I need to check if the player is InGame. That is because the clicks can still register if the player is in e.g the options screen.

Is there a screen class used for the game itself?

  • Author

I see. Checking if the screen is null works. I assume the Screen class is used for machine GUIs and game GUIs.

4 minutes ago, matthew123 said:

I assume the Screen class is used for machine GUIs and game GUIs.

yes

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