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[1.16.5] In world rendered text using FontRenderer.renderInBatch cutting out part of block behind it


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Im am rendering labels in the world, but the background cuts out part of my block behind it. I have tried tinkering with the variables in the


Method, but nothing seems to be working.


Image of my problem:




My Code:

	public void renderLabelInWorld(MatrixStack matrixStackIn, IFormattableTextComponent textIn, IRenderTypeBuffer bufferIn, int combinedLightIn) {
		FontRenderer fontRenderer = this.renderer.font;
		matrixStackIn.scale(-0.025F, -0.025F, -0.025F);
		Matrix4f matrix4f = matrixStackIn.last().pose();
		float opacity = (Minecraft.getInstance()).options.getBackgroundOpacity(0.25F);
		int alpha = (int)(opacity * 255.0F) << 24;
		float width = (-fontRenderer.width(textIn) / 2);
		fontRenderer.drawInBatch(textIn, width, 0.0F, 553648127, false, matrix4f, bufferIn, false, alpha, combinedLightIn);
		fontRenderer.drawInBatch(textIn, width, 0.0F, -1, true, matrix4f, bufferIn, true, 0, combinedLightIn);


Any help is appreciated!

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