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Forge Version: 38.0.6

Minecraft Version: 1.18

Downloads:

However, as this is the start of a new version, it is recommended that you check the Downloads Page and use the latest version to receive any bug fixes.

Intro:

1.17 was a stepping stone, and 1.18 is the real target.

The culmination of the Caves & Cliffs update, with few real code changes from 1.17 except those required to plug in the new biome system.

This is our new Latest version.

As we had some time before the release, we handled some refactors beforehand. Those will be listed here.

Changelog:

Refactors (not comprehensive):

  • 99% of the fmllegacy package. Most classes were simply moved from x.y.fmllegacy.z to x.y.z.
  • All instances of Gui -> Screen (GuiOpenEvent -> ScreenOpenEvent, for example)
  • GuiScreenEvent -> ScreenEvent, GuiOverlayDebugForge -> ForgeDebugScreenOverlay
  • All instances of GameMode -> GameType (ClientPlayerChangeGameModeEvent -> ClientPlayerChangedGameTypeEvent, for example)
  • All instances of MatrixStack -> PoseStack (DrawSelectionEvent.matrix -> DrawSelectionEvent.poseStack, for example
  • All instances of KeyBinding -> KeyMapping (ClickInputEvent.keyBinding -> ClickInputEvent.keyMapping, for example
  • All instances of World -> Level
  • All instances of WorldType -> WorldPreset (ForgeHooksClient.getDefaultWorldType -> ForgeHooksClient.getDefaultWorldPreset, for example
  • All instances of NBT -> Tag (BlockSnapshot.getNbt -> BlockSnapshot.getTag, for example)
  • All instances of Container -> Menu (IForgeContainerType -> IForgeMenuType, for example)
  • PlaySoundEvent.sound -> PlaySoundEvent.originalSound
  • PlaySoundEvent.result -> PlaySoundEvent.sound
  • SoundEvent.manager -> SoundEvent.engine
  • SoundEvent.SoundSourceEvent.source -> SoundEvent.SoundSourceEvent.channel
  • FOVUpdateEvent -> FOVModifierEvent
  • EntityViewRenderEvent.FOVModiier -> EntityViewRenderEvent.FieldOfView
  • InputUpdateEvent -> MovementInputUpdateEvent
  • InitScreenEvent.{...Widget...} -> {...Listener...}
  • ForgeItemTagsProvider.func_240521_a_Colored -> copyColored
  • MobSpawnInfoBuilder -> MobSpawnSettingBuilder
  • BasicTrade -> BasicItemListing
  • ModelLoader -> ForgeModelBakery
  • ForgeWorldTypeScreens -> ForgeWorldPresetEditors
  • StackList -> MultItemValue

Removals:

  • Entire Animation API
  • IForgeTextureAtlasSprite
  • IForgeItem.{showDurabiityBar, getDurabilityForDisplay, getRGBDurabilityForDisplay}
  • ForgeHooksClient.refreshResources
  • ModelBuilder.gui3d
  • BlockInfo.{updateShift, getShx, getShy, getShz}
  • CapabilityInject
  • CapabilityManager.register
  • ConditionalAdvancement.processConditions
  • IForgeItem.isShield
  • IForgeStructureFeature.{getDefaultSpawnList, getDefaultCreatureSpawnList}
  • Forge's Constants class
  • VanillaResourceType
  • ForgeHooksClient.worldRenderPass (+ accessor)
  • ForgeHooksClient.{preDraw, postDraw, getColorIndex}
  • ScrollPanel.drawBackground
  • Screen.{RenderToolTip, RenderComponentToolTip}
  • ResourceManager.getResourceType
  • LootPool.bonusRolls
  • ForgeConfig - selectiveResourceReload
  • PotionEvent.PotionAddedEvent
  • ClientHooks
  • ModFileResourcePack
  • ResourcePackLoader.getResourcePackFor
  • ResourcePackLoader.IPackInfoFinder
  • ServerLifecycleHooks.buildPackFinder
  • IResourceType
  • ReloadRequirements
  • CommandSetDimension
  • Like 1

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    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
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