Jump to content

Recommended Posts

Posted

I think there should be a method to add multiple biomes to your dimension without making a whole new worldchunkmanager and all that. How I would imagine this being like is this:

 

MinecraftForge.addBiomeToDimension(biomeName, dimensionId);

 

So in my case that would be:

 

MinecraftForge.addBiomeToDimension(AC_BiomeGenBase.FrostForest, 23);

 

I hope this seems like a good idea as it is very easy to then add a new biome to your custom dimension.

Posted

maybe forge eventually will, but if it does, it will have to do so properly (aka, making sure all existing mods that rely on dimensionAPI can be ported without loss of features)

 

forge already removed 2 dependencies for modders, but seeing as the mod API is quite close, i dont think we can expect forge to include any other 'big' API replacements simply because it would not be worth all the trouble it takes to make it happen

Being noobish since 96, being dumb since birth!

Posted

maybe forge eventually will, but if it does, it will have to do so properly (aka, making sure all existing mods that rely on dimensionAPI can be ported without loss of features)

 

forge already removed 2 dependencies for modders, but seeing as the mod API is quite close, i dont think we can expect forge to include any other 'big' API replacements simply because it would not be worth all the trouble it takes to make it happen

 

Wouldnt it just be a like a method  that checks the worldtype when creating worlds and if its the ID specified by the modder, initiate the ModLoader.addBiome in that dimension?

 

Im sorry if im just rambling on about impossible stuff, it is nearly 4AM and im a bit tired

Posted

I'd also like to see this added in, and i also only like using Forge as an API, too much work for players to add a list of APIs. That's why i was happy to see it dropping dependencies.

Posted

I'd also like to see this added in, and i also only like using Forge as an API, too much work for players to add a list of APIs. That's why i was happy to see it dropping dependencies.

the dependencies were dropped because that is exactly what they were, dependencies

forge does not depend on dimensionAPI to work

 

of course, i am not against it, i am just warning you not to expect it anytime soon, or possible not at all due to the modAPI

Being noobish since 96, being dumb since birth!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.