Posted December 11, 20213 yr I know that the server sends a packet to the client to register the red tint animation on damaged.. I've tried overriding performHurtAnimation() as a workaround to find when the player is damaged.. nothing came from that. The last thing I could do is interpret the packet.. but I don't even know where to start. If someone could point me in the right direction that would be great. My goal is to play an additional animation when the player is damaged - in addition to the already existent red tint.
December 11, 20213 yr Author 48 minutes ago, diesieben07 said: LivingEntity#hurtTime will tell you if the entity is currently showing the red hurt animation. I'm looking at the class, I see it's an integer. What value will it hold if no animation is showing? 0 or null?
December 11, 20213 yr Author 1 hour ago, diesieben07 said: Primitives cannot be null. It will be 0. Cool, thanks.
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