Posted December 11, 20213 yr Hi, i have a TickEvent.PlayerTickEvent event(by the way the class of the events works correctly) im using this because is like a loop, im trying to detect an item: if(stack.getItem().equals(ModItems.MYITEM)) and it throws the invalid hand null @SubscribeEvent public static void testEvent(TickEvent.PlayerTickEvent event) { PlayerEntity player = event.player; World world = event.player.world; ItemStack stack = player.getHeldItem(player.getActiveHand()); if(stack.getItem().equals(ModItems.MYITEM)) { //dosomething } } minecraft crashes when the world is loaded...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.