Posted December 13, 20213 yr Hi forum members! I would like to have a "fake" block rendered according to the coordinates that I calculated in advance, but I couldn't find a method to do that. I think I need something like that: RenderClass.renderMethod(x, y, z, texture) I tried to google it, but apparently I misspelled the text. I would be very grateful to those who help.
December 13, 20213 yr you can try BlockRenderDispatcher#renderSingleBlock (BlockRenderDispatcher this is the 1.17 class name not sure what's 1.16.5)
December 14, 20213 yr Author 18 hours ago, Luis_ST said: you can try BlockRenderDispatcher#renderSingleBlock (BlockRenderDispatcher this is the 1.17 class name not sure what's 1.16.5) Sorry if I'm annoying, but I don't quite understand how I can render the block texture at certain coordinates that I calculated in advance using this method. I tried calling the renderBlock method with: Minecraft.getInstance().getBlockRendererDispatcher().renderBlock() But I don't understand what variables it asks for. I have never worked with rendering and would like to know how to implement it
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