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[1.18.1] Need help with Blocks


HarryBGamer2570

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DISCLAMER: I'm new to Minecraft modding and Java, but I have some general understanding of programming and I've used Python and Lua before.

 

• What I've done till now:

- registered the block

- added textures to the block

- added a relevant item for when dropped

 

• Having problems with:

- making the block drop an item when broken, with a certain tool and tier

 

• Code:

public static final RegistryObject<Block> SOME_ORE = BLOCKS.register("some_ore", () -> new OreBlock(BlockBehaviour.Properties.copy(Blocks.IRON_ORE)));

 

• JSON:

- resources/data/somemod/loot_tables/blocks/some_ore.json

{
    "type": "minecraft:block",
    "pools": [
        {
            "rolls": 1,
            "entries": [
                {
                    "type": "minecraft:item",
                    "name": "somemod:some_ore"
                }
            ]
        }
    ]
}

 

- resources/data/somemod/tags/blocks/needs_stone_tool.json

{
    "replace": false,
    "values": [
        "somemod:some_ore"
    ]
}

 

- resources/data/somemod/tags/blocks/mineable/pickaxe.json

{
    "replace": false,
    "values": [
        "somemod:some_ore"
    ]
}

 

• Description:

When the block is placed and I start hitting it with whatever, (doesn't matter, even if you have efficiency 5 diamond pick and haste 255) is always with the same speed and when broken it doesn't drop the relative item.

 

Forge version: 1.18.1-39.0.5

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