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Posted

forge recently (1.5.2/1.5.1 ?) added a "RenderPlayerEvent" which is great because you can add a LOT of stuff to them. but you also forgot to make the Timer in Minecraft public. This timer hold the variable renderPartialTicks which is basicly used for interpolation of EVERYTHING in minecraft (and updated as fast as possible)

without this variable you can only translate the gl matrix using entity.posX/Y/Z and this will cause your animation /wtv you're rendering on the player to "jump" because steve position is interpolated while whatever you render in RenderLivingEvent isn't

 

possible solution :

use a AccessTransformer ?-> this problem is relevant to everyone who uses the RenderPlayerEvent, why not include it in forge ?

use your own Timer object ?-> it gets slighty out of sync with the original

 

thanks you ^^

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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