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Posted

I am in the middle of making a mod using the forge api and i was wondering how i compile to work with FML (Forge ModLoader)?

 

Thanks for any help that you can give

 

Posted

You don't need to actually care about ForgeModloader, If you use the 'full' version of forge.

If you want to recompile the code you changed (For release or a test version) You need to run the following scripts (In your MCP folder):

1. recompile.bat/.sh

2. getchangedsrc.bat/.sh

3. reobfuscate.bat/.sh

 

The changed code get put in modsrc/

The code you need to distribute (the actual mod) gets put in reobf/

 

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

  • 4 months later...
Posted

Lets say you do that, then (lets say) you find a bug that HAS to be fixed(it crashes minecraft or something) , do you do the same thing, recompile --> getchangedsrc --> then reobfuscate?

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