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I created a capability to store player's mana. This mana is used to control the player of casting items. In a method inside an item class I call the mana capability to verify if the player have the amount of mana required to cast the item. But, when I tried to use in game, the item went into recharge(cooldown) but the entity that I punched was not hurt. When I remove the line code of the capability, everything works.

The method:

Spoiler
@Override
    public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) {
        ManaCapability manaCapability = player.getCapability(ModCapabilities.MANA_CAPABILITY).orElse(null);
        if (!player.getCooldowns().isOnCooldown(this)) {
            if (manaCapability.getMana() >= this.manaCost) {
                player.getCooldowns().addCooldown(this, this.getPlayerCooldown(player));

                double dano = player.getAttributeValue(ModAttributes.MAGIC_DAMAGE.get());

                DamageSource damage = ModDamageSources.playerMagicAttack(player, player, DirectEntityDamageSource.Type.DAGGER);

                entity.hurt(damage, (float) (dano * multiplier));

            }
        }
        return true;
    }

 

 

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