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Posted

I have tried to find tutorials on Custom blocks in techne for forge (1.6.2)... But there isn't ANY! So thats why I cam to the forge forums. I was wondering if ANYONE had a tutorial or knew how to do this so that you could help me get my mod started up. My mod is a sports mod that just adds sports chairs for stadiums. I have the model (16x16x16 or less), the java code from the model, and the textures. Now all I need is the code to put them into the game. I have 8 of them. So I can either do metadata (If possible) or just each one with a new ID. Whichever is easier. Please help with this and I will give you credit in the mod when I update it to PMC.

If the only thing you want to change is a texture, and you have less than 16, then metadata is recommended.

As for tutorial, doesn't techne provide any help ?

  • Author

Ok I have the models, the textures for each of the 8, and the java code for each of the 8 (I didn't know if I needed all 8 so I did It anyways). Now all I need is to put it into the game. I have nothing in my forge coding at all except what I should start out with in the Main.java Class and the CommonProxy.java and the ClientProxy.java. All of the models are the exact same. Just changing textures. So yes I would go with the metadata... but I don't know how to write the code for it. Please leave a tutorial on this or point me in the right direction!

techne is crap and outdated, the code it spits out doesnt even compile

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

wavefront files woudl be nice

 

3DSmax if you have a license, else using Blender to create them

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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