Jump to content

~~~*Custom Rendered Block Help!*~~~ Please help!!!


Deterregent Mage

Recommended Posts

I have tried to find tutorials on Custom blocks in techne for forge (1.6.2)... But there isn't ANY! So thats why I cam to the forge forums. I was wondering if ANYONE had a tutorial or knew how to do this so that you could help me get my mod started up. My mod is a sports mod that just adds sports chairs for stadiums. I have the model (16x16x16 or less), the java code from the model, and the textures. Now all I need is the code to put them into the game. I have 8 of them. So I can either do metadata (If possible) or just each one with a new ID. Whichever is easier. Please help with this and I will give you credit in the mod when I update it to PMC.

Link to comment
Share on other sites

Ok I have the models, the textures for each of the 8, and the java code for each of the 8 (I didn't know if I needed all 8 so I did It anyways). Now all I need is to put it into the game. I have nothing in my forge coding at all except what I should start out with in the Main.java Class and the CommonProxy.java and the ClientProxy.java. All of the models are the exact same. Just changing textures. So yes I would go with the metadata... but I don't know how to write the code for it. Please leave a tutorial on this or point me in the right direction!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • im stuck in a problem whit BlockEntities i cannot solve so im trying to work around it but in the less complex way possible  i think is posible to store data to the minecraft world  in older versions people talk about  WordDataSave i dont find anything about it for 1.20.4  i find a tutorial for player capability in 1.19    here is an event      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) {         if(event.getObject() instanceof Player) {             if(!event.getObject().getCapability(PlayerThirstProvider.PLAYER_THIRST).isPresent()) {                 event.addCapability(new ResourceLocation(mercmod.MOD_ID, "properties"), new PlayerThirstProvider());             }         }     }  soo i made this      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesLevel(AttachCapabilitiesEvent<Level> event) {     } i think i can do some witchcraft  here  but is many things don't understand  to start whit i dont get yet how to recall the saved data from a BlockEntity  the handler still in progress the plan is to make a Map to store nbt data using the block coordinates as index later store that map as a big nbt      ########## any way the question is if theres alredy a tutorial for 1.20.4 for this ?? or some alredy working code from someone else doing something similar ?           
    • I tried this, and found out that Oculus is the mod that is crashing the game. I have removed it, and it now works fine! Thanks!
    • Hi @DanielderErbauer, I arrived here as I have the "as it does not exist in Block{minecraft:air}" error in a modpack I am trying to start. It's a long-shot, I know, but as the post that led this to being solved is missing, can I ask if you may recall what it said? Thanks in advance
    • Hm yeah sorry, not seeing anything else that's sticking out, I'd need to debug myself probably. Do you have a github or bitbucket repo? I could poke around when I have time to see what the problem might be.
    • looking around for the capabilities thing i found a piece of code and find this piece of code  //########## ########## ########## ########## @SubscribeEvent public static void addCustomTrades(VillagerTradesEvent event) { if(event.getType() == VillagerProfession.FLETCHER) { System.out.println("\n\n### VillagerProfession.FLETCHER \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.ARROW_STEEL.get(), 16); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,1,3,0.02F)); } if(event.getType() == VillagerProfession.TOOLSMITH) { System.out.println("\n\n### VillagerProfession.TOOLSMITH \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.INGOT_STEEL.get(), 1); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,10,8,0.02F)); } } //########## ########## ########## ########## the event is aknoledge and execute when the maps load  ### VillagerProfession.FLETCHER  ### VillagerProfession.TOOLSMITH  //########## But is not working      is a random piece of code is not working  could it be than this code is old 1.18 and no valid anymore for 1.20.4 or the thing are this numbers  stack,10,8,0.02F));  i dont know what this numbers means    ########## the question is ¿how to add things to the villager traders    thanks for your attention               
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.