Deterregent Mage Posted July 27, 2013 Share Posted July 27, 2013 I have tried to find tutorials on Custom blocks in techne for forge (1.6.2)... But there isn't ANY! So thats why I cam to the forge forums. I was wondering if ANYONE had a tutorial or knew how to do this so that you could help me get my mod started up. My mod is a sports mod that just adds sports chairs for stadiums. I have the model (16x16x16 or less), the java code from the model, and the textures. Now all I need is the code to put them into the game. I have 8 of them. So I can either do metadata (If possible) or just each one with a new ID. Whichever is easier. Please help with this and I will give you credit in the mod when I update it to PMC. Quote Link to comment Share on other sites More sharing options...
GotoLink Posted July 27, 2013 Share Posted July 27, 2013 If the only thing you want to change is a texture, and you have less than 16, then metadata is recommended. As for tutorial, doesn't techne provide any help ? Quote Link to comment Share on other sites More sharing options...
Deterregent Mage Posted July 27, 2013 Author Share Posted July 27, 2013 Ok I have the models, the textures for each of the 8, and the java code for each of the 8 (I didn't know if I needed all 8 so I did It anyways). Now all I need is to put it into the game. I have nothing in my forge coding at all except what I should start out with in the Main.java Class and the CommonProxy.java and the ClientProxy.java. All of the models are the exact same. Just changing textures. So yes I would go with the metadata... but I don't know how to write the code for it. Please leave a tutorial on this or point me in the right direction! Quote Link to comment Share on other sites More sharing options...
GotoLink Posted July 27, 2013 Share Posted July 27, 2013 http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks That's for the basics. Just read every forge tutorial, if you prefer that way of learning. Quote Link to comment Share on other sites More sharing options...
hydroflame Posted July 27, 2013 Share Posted July 27, 2013 techne is crap and outdated, the code it spits out doesnt even compile Quote how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution- Link to comment Share on other sites More sharing options...
Deterregent Mage Posted July 27, 2013 Author Share Posted July 27, 2013 OK then what should I use instead of techne... ? Quote Link to comment Share on other sites More sharing options...
Deterregent Mage Posted July 27, 2013 Author Share Posted July 27, 2013 And whatever I use... Can it open up a techne file so I don't have to redo ALL of the models? Quote Link to comment Share on other sites More sharing options...
hydroflame Posted July 27, 2013 Share Posted July 27, 2013 wavefront files woudl be nice 3DSmax if you have a license, else using Blender to create them Quote how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution- Link to comment Share on other sites More sharing options...
Deterregent Mage Posted July 27, 2013 Author Share Posted July 27, 2013 OK Hydro.... That still doesn't help me with the code and how to put it into the game!!!! :@ Quote Link to comment Share on other sites More sharing options...
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