July 30, 201312 yr Author I got the Pre event to cancel, but it just removes everyone else's name from the person who used it's view
July 30, 201312 yr might be a bug then :\ how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 30, 201312 yr Author Is there a way I could make it so if one player uses it, it cancels the event for all the players, including himself?
July 30, 201312 yr beside the "including himself" part (because it doesnt work ) make a list/hashmap in your client proxy and when someone uses the item/spell/command to hide his name, send a packet to the server that tell that. then the server need to keep track of who is hiding and who isnt (for when a new player logs in) and then the server send a packe to all player to change its "mode" to hidden/non-hidden when a new player log in just fill him with the details of who is hidden and who isnt how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 30, 201312 yr http://imagebin.org/index.php?mode=image&id=265993[/img] huehuehuehuehuehue kidding how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr Author So do you think I could do it like the packet would send an int to everyone and depending on the int(0 or 1) it would change their "mode"?
July 31, 201312 yr basicly yes or you could have a hashmap<String, Boolean> to make things simpler how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr Author Ok so I'm new to packets (Never really needed them before) and I made it so it reads the int when I send it, but how do I make it cancel the event? I tried putting my cancel event in my packet handler, but it gave me the error, "void is an invalid type for the variable Pre". I'm making it so if the int cancelPre == 0, then it uncancels, and if it equals 1, it cancels.
July 31, 201312 yr im not quite sure what you did ... can you post code ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr I think the simplest way would be to make the keyhandler send the packet, the packethandler to receive it and then change a variable in your event class.
July 31, 201312 yr Author Well I decided I'm making a block that when you right click it, it changes the mode to hidden Block class: package drolive.nonametags; import java.io.ByteArrayOutputStream; import java.io.DataOutputStream; import java.io.IOException; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.network.PacketDispatcher; import cpw.mods.fml.relauncher.Side; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.entity.EntityClientPlayerMP; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.packet.Packet250CustomPayload; import net.minecraft.world.World; public class NoNameTagsHideBlock extends Block { public static int cancelPre = 0; public NoNameTagsHideBlock(int id){ super(id, Material.iron); setUnlocalizedName("hideBlock"); func_111022_d("nonametags.hideBlock"); setCreativeTab(CreativeTabs.tabBlock); } @Override public boolean onBlockActivated(World world, int bx, int by, int bz, EntityPlayer playerEntity, int unknown, float px, float py, float pz){ if(cancelPre == 0){ cancelPre = cancelPre + 1; } else if(cancelPre == 1){ cancelPre = cancelPre + 1; } else if(cancelPre == 2){ cancelPre = cancelPre - 2; } ByteArrayOutputStream bos = new ByteArrayOutputStream(4); DataOutputStream outputStream = new DataOutputStream(bos); try { outputStream.writeInt(cancelPre); } catch (Exception ex) { ex.printStackTrace(); } Packet250CustomPayload packet = new Packet250CustomPayload(); packet.channel = "NoNameTagsCancel"; packet.data = bos.toByteArray(); packet.length = bos.size(); Side side = FMLCommonHandler.instance().getEffectiveSide(); if(side == Side.SERVER){ EntityPlayerMP player = (EntityPlayerMP) playerEntity; PacketDispatcher.sendPacketToAllPlayers(packet); } else if(side == Side.CLIENT){ EntityClientPlayerMP player = (EntityClientPlayerMP) playerEntity; } else{ } return false; } } Main class(I didn't bother to take the key binding registries out): package drolive.nonametags; import java.util.EnumSet; import org.lwjgl.input.Keyboard; import net.minecraft.block.Block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RendererLivingEntity; import net.minecraft.client.settings.KeyBinding; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.KeyBindingRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.TickType; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.common.registry.TickRegistry; import cpw.mods.fml.relauncher.Side; @Mod(modid="NoNameTags", name="NoNameTags", version="0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false, channels = {"NoNameTagsCancel"}, packetHandler = PacketHandler.class) public class NoNameTags { public static final Block hideBlock = new NoNameTagsHideBlock(3500); @Instance("NoNameTags") public static NoNameTags instance; @SidedProxy(clientSide="drolive.nonametags.client.ClientProxy", serverSide="drolive.nonametags.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { GameRegistry.registerBlock(hideBlock, "hideBlock"); LanguageRegistry.addName(hideBlock, "Hide Block"); } @EventHandler public void load(FMLInitializationEvent event) { proxy.registerRenderers(); KeyBinding[] key = {new KeyBinding("Hide", Keyboard.KEY_H)}; boolean[] repeat = {false}; KeyBindingRegistry.registerKeyBinding(new NoNameTagsKeyBind(key, repeat)); MinecraftForge.EVENT_BUS.register(new NoNameTagsKeyBindHide()); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } Packet Handler class: package drolive.nonametags; import java.io.ByteArrayInputStream; import java.io.DataInputStream; import java.io.IOException; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; import cpw.mods.fml.common.network.IPacketHandler; import cpw.mods.fml.common.network.Player; public class PacketHandler implements IPacketHandler { @Override public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player){ if(packet.channel.equals("NoNameTagsCancel")){ handleCancelPre(packet); } } private void handleCancelPre(Packet250CustomPayload packet){ DataInputStream inputStream = new DataInputStream(new ByteArrayInputStream(packet.data)); int cancelPre; try{ cancelPre = inputStream.readInt(); } catch(IOException e){ e.printStackTrace(); return; } System.out.println("Cancel Pre = " + cancelPre); } } And here's the code for cancelling the event: @ForgeSubscribe(receiveCanceled=true) public void Pre(Specials.Pre event){ if(cancelPre == 1 || cancelPre == 2){ event.setCanceled(true); event.isCanceled(); }
July 31, 201312 yr the block shouldnt be holding the state your client proxy should be holding the hide state whenever the block is activated it send a packet to the server saying "i change my state to state : *insert state*" then the server will update HIS list of state and send the new player state to ALL player in the server how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr Author So where would I make the list, and where should I make the packet that gets sent to all the players? In one of my proxies?
July 31, 201312 yr So where would I make the list which one are we talking about? where should I make the packet that gets sent to all the players? some place that you have access to the server list of hide state how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr Author which one are we talking about? The list of which players are hiding/ not hiding that the server keeps
July 31, 201312 yr the list can be in your server packet handler i guess how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr Author I still don't understand how to make it so when a player receives the packet, it changes their mode to hidden
July 31, 201312 yr String username = // the username you need to update int newMode = //the new hide mode ex 0 for hidden 1 for visible MainMod.proxy.hideMap.put(username, newMode) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr I wouldn't call it "hidding" since the player which has his event canceled won't see other people tag. It would make more sense to call it "blind". You can put the list of players in the event class, it doesn't really matter as long as it is accessible for the server. Using a map like hydroflame suggested.
July 31, 201312 yr blindMap.get(username)=newMode; ??? that wont work *suspicious look* how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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