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[1.16.5] Is there any way to stop all loaded redstone blocks from ticking?


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Posted (edited)

I would like to figure out a solution to essentially disable all loaded redstone blocks/entities from "ticking" - but unsure if this is possible or what criteria/objects can be used to accomplish this.
The blockEntityList on the ServerWorld object has all of the loaded entities, but redstone blocks are not considered "tickable" and are not found in the tickableTileEntities list and also do not seem to have any unique criteria to filter.

I.E. to find all tickableTileEntities in blockEntityList, I can search it for any objects that are an instance of ITickableTileEntity -- but the same cannot be done for redstone blocks.  I have code that simulates disabling tile entity ticks by removing the objects from the tickableTileEntity list and then restoring them later from the blockEntityList.
I'd like to do something similar with redstone blocks if possible, but so far I cannot find any solutions.  Sample code for tile entities below

minecraftServer.overworld().tickableBlockEntities.clear();

minecraftServer.overworld().tickableBlockEntities.addAll(minecraftServer.overworld().blockEntityList.stream().filter(x -> x instanceof ITickableTileEntity).collect(Collectors.toSet()));

Edited by Gr3atsaga
Posted

That's because redstone doesn't use tile entities. It's all handled by blockstates.

There's no way to achieve what you want as far as I know.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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