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1.18 block can't be strongly-powerd or weakly-powerd by red stone


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Posted

I registered a block but it couldn't be strongly-powerd or weakly-powerd by redstone and redstone repeater

I try to set rendertype with solid and set up the VoxelShape,but it doesn't seem to work。

 

@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD,value = Dist.CLIENT)
public class RenderType {
    @SubscribeEvent
    public static void onRenderTypeSetup(FMLClientSetupEvent event) {
        ItemBlockRenderTypes.setRenderLayer(Block.musicBox.get(), net.minecraft.client.renderer.RenderType.solid());
        //ItemBlockRenderTypes.setRenderLayer(Block.gift.get(), net.minecraft.client.renderer.RenderType.cutout());
    }
}

 

Posted

Power is handled by the Block class, which you haven't shown us.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
11 hours ago, yumeji said:

I registered a block but it couldn't be strongly-powerd or weakly-powerd by redstone and redstone repeater

I try to set rendertype with solid and set up the VoxelShape,but it doesn't seem to work。

 

@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD,value = Dist.CLIENT)
public class RenderType {
    @SubscribeEvent
    public static void onRenderTypeSetup(FMLClientSetupEvent event) {
        ItemBlockRenderTypes.setRenderLayer(Block.musicBox.get(), net.minecraft.client.renderer.RenderType.solid());
        //ItemBlockRenderTypes.setRenderLayer(Block.gift.get(), net.minecraft.client.renderer.RenderType.cutout());
    }
}

 

public class MusicBox extends Block {
    private static VoxelShape shape;
    static {
        VoxelShape box = Block.box(0, 0, 0, 16, 16, 16);
        shape = Shapes.or(box);
    }
    public MusicBox() {
        super(Properties.of(Material.DECORATION));
    }
    public VoxelShape getShape(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, CollisionContext collisionContext) {
        return shape;
    }
}

 

Posted
8 hours ago, Draco18s said:

Power is handled by the Block class, which you haven't shown us.

I had posted Block class.

Minecraft wiki said,A redstone repeater can power any opaque block (including any opaque mechanism components). for xample stone  sand block can be powerd.

 I have registed it as Rendertype solid, but it doesn't work. 

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