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Posted

 I'm trying to make the lead unbreakable/unleash-able, without success. Canceling the BreakEvent does work for blocks but not for lead tied in a fence. Also tried canceling the PlayerInteractEvent.RightClickBlock and PlayerInteractEvent.RightClickBlock events. Any suggestions?

Posted

Hi!

Don't forget that the lead at the fence is an entity and if you right-click you aren't right-clicking the fence but the lead entity

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

Posted
  On 1/27/2022 at 3:14 PM, diesieben07 said:

Show your attempted code.

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There I've erased all the logic, basically it checks if the position of the event is inside a prism, but still not working, I cancels successfully the break of others blocks, for example cant break dirt, but the lead still  breaking and now the horse is free. I've taken a look at other events (PlayerInteractEvent.RightClickBlock, PlayerInteractEvent.LeftClickBlock, PlayerInteractEvent, PlayerInteractEvent.EntityInteract ) and cant do things like read a book in a lectern, open doors and so, but none seams to work with the lead at fence. The complete method looks like this

 

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Posted
  On 1/31/2022 at 8:11 AM, diesieben07 said:

PlayerInteractEvent.EntityInteract will fire for leash knots as they are entities.

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Just tried with EntityInteract, but still breaking, I'm thinking if it is an event hierarchy problem, because I have subscribed to other events, here is my code

 

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And here the evidence:

https://drive.google.com/file/d/1w620jGN-AZ5kHKm1o6XqB2F7NnBeqmHe/view?usp=sharing

 

Note that the "usu" player (bottom)  has been /deop at the start of the video

 

 

Posted
  On 1/31/2022 at 5:59 PM, diesieben07 said:

Are you sure the event handler is working? Check using the debugger.

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Ok I printed with LogManager like this:

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It prints "EntityInteract does cancel" twice when I use right click with standard player and the lead doesn't break, that's fine (although don't know why prints twice), but when I use left click prints nothing and the lead breaks.

Posted (edited)
  On 1/31/2022 at 6:21 PM, diesieben07 said:

Why is this the first time that you mention this...? Hanging entities like the leash knot also immediately drop upon attack. You can use AttackEntityEvent to prevent this.

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I see, if you left click an Entity you attack it, sounds logic, just added the following code and now it works

 

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Thank for your patience you helped me a lot.

Edited by daaan

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