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Posted

Hi!

I wanna make a Gui next to the inventory, but i cant find the event for it.

Do you know what/where is this Event/boolean?

(I think this is an event or boolean)

I need a line like that:

if( -|INVENTORY OPENED|- );

{

    tam-tararam-ta-tam-ta-tam

}

;D ;D ;D

Nevermind, please help me if you can!

Posted

@GotoLink, i was using tickhandler to draw stuff before the RenderGameOverlayEvent was made. (jeez that sounds hipster)

and afaik you cant interract with it. so i think its worth to note that you will only be able to look at this GUI and not interract with it

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

do you need to interract with it ? like click on buttons and stuff, cuz it wont work if you need to

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

I think opening another gui (with buttons and even slots) is feasible, though you can't rely on player.opengui(...) to do that, because Minecraft would allow only one to be open at a time. You'll have to catch mouse event on your own, i suppose.

Another solution would be to make an "extending Gui", a gui that look like the one you replace, with more buttons and stuff.

You'll have to pass the vanilla gui content into your own then.

I remember mods that probably did this in 1.4.7.

Posted

I think opening another gui (with buttons and even slots) is feasible, though you can't rely on player.opengui(...) to do that, because Minecraft would allow only one to be open at a time. You'll have to catch mouse event on your own, i suppose.

Another solution would be to make an "extending Gui", a gui that look like the one you replace, with more buttons and stuff.

You'll have to pass the vanilla gui content into your own then.

I remember mods that probably did this in 1.4.7.

 

You think it is possible? How hard do you think?

Posted

As for the first idea (opening a GUI while another GUI is still open) this is probably making-your-own-gui-system-from-start-to-finish (like a game within a game) kinda hard. Intensive use of a tickhandler, making your own mouse listener, catching packets if you want to pass items between the two GUIs, then saving data somehow when your own GUI closes...

The second idea would require keeping a copy of the original GUI, closing it, opening a combined GUI with the copy as an argument, so it can build it again and add more. Making this copy (the only hard step, as everything else can be handled by vanilla Minecraft) may require reflection, bytecode manipulation...this is on advanced-object-handling level, i think.

Posted

I have got a new idea about it! It will be sooo better!

I will made a gui, like It will be GuiInGame, i will made pressable pictures to the right bottom corner. If i press, the Gui is appear. Like World of Warcraft xD and a binded button to Show/Hide the mouse. I think its a really good idea.  ;D ;D ;D

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sodium-extra-fabric-0.6.0+mc1.21.1   [✔] sodiumextras-fabric-1.0.6-1.21.1   [✔] sodium-fabric-0.6.5+mc1.21.1   [✔] sodiumleafculling-fabric-1.0.0-1.21.1   [✔] sodiumoptionsapi-fabric-1.0.8-1.21.1   [✔] sodiumoptionsmodcompat-fabric-1.0.0-1.21.1   [✔] sodium-shadowy-path-blocks-fabric-4.0.0   [✔] stendhal-1.4.1-1.21   [✔] superflatworldnoslimes-1.21.1-3.4   [✔] swingthrough-1.0.5+1.21   [✔] titlefixer-1.0+1.21   [✔] tooltipfix-1.1.1-1.20   [✔] txnilib-fabric-1.0.21-1.21.1   [✔] UniLib-1.0.4+1.21.1-fabric   [✔] visuality-0.7.7+1.21   [✔] wakes-0.2.2-1.21   [✔] Xaeros_Minimap_24.7.1_Fabric_1.21   [✔] XaerosWorldMap_1.39.2_Fabric_1.21   [✔] YetAnotherConfigLib-3.6.2+1.21-fabric   [✔] yosbr-0.1.2 Params:   --username  --version 1.21.1 --gameDir C:/Users/reece/AppData/Roaming/PrismLauncher/instances/Cobblemon Official Modpack [Fabric]/minecraft --assetsDir C:/Users/reece/AppData/Roaming/PrismLauncher/assets --assetIndex 17 --uuid  --accessToken  --userType  --versionType release Window size: 854 x 480 Launcher: standard Failed to reconstruct Minecraft assets. Java Arguments: [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx5632m, -Duser.language=en] Minecraft process ID: 74920 Exception caught from launcher java.lang.ClassNotFoundException: net.fabricmc.loader.impl.launch.knot.KnotClient     at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)     at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)     at java.base/java.lang.ClassLoader.loadClass(Unknown Source)     at org.prismlauncher.utils.ReflectionUtils.findMainMethod(ReflectionUtils.java:88)     at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:104)     at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)     at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Exiting with ERROR Process exited with code 2. Log upload triggered at: 02 Jan 2025 22:41:36 -0800 Log uploaded to: https://mclo.gs/thSD0Is Clipboard copy at: 02 Jan 2025 22:41:43 -0800  
    • I solved this already, but basically I was getting java.io.EOFException while installing Forge. From the (scarce) other forum postings on this, I needed to either clear the temp directory or delete some folder in `.minecraft/libraries`.  The other forum posts were for Windows, so I have no idea what temp folder they mean exactly, I doubt it is `/tmp`.  If someone can clarify where the download cache is for the Forge installer on Linux, that would be really nice.   Solution: In terminal, `cd` to your `.minecraft` folder, likely this command is what you want: `cd ~/.minecraft`. Run `find -name '*1.20.1*'`, or replace 1.20.1 with the version you're installing.  This shows where the damaged files might be which cause this error. Very carefully, determine which folders are safe to delete with `rm -rf`.  The commands I ran were: rm -rf ./versions/1.20.1* rm -rf ./libraries/de/oceanlabs/mcp/mcp_config/1.20.1* rm -rf ./libraries/net/minecraftforge/fmlcore/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/forge/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/mclanguage/1.20.1-47.3.22 After this I reran the install and it worked fine.
    • Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();" While the rest of the elements work as intended, the blur effect either drastically impacts performance or doesn’t look smooth at all. I’ve tried implementing the classes from Github, but I can’t seem to achieve the desired results.   I’d greatly appreciate your guidance or tips! Thanks in advance for your help! (This is on the hud no opened gui or something)
    • Please read the FAQ, and post logs as directed in your own new post in the support forum.
    • Hello, i Play Modded Minecraft on the Version 1.20.1. About half of the time my Minecraft crashes while starting the Game with the following Crash log. Any help would be appreciated.    Crashlog: https://mclo.gs/nB6kdBb  
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