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Posted
2 hours ago, Luis_ST said:

you need to add the Dist to the EventBusSubscriber via the 'value' and set it to Dist.CLIENT

Ayye! Works almost like a charm! It does not crash, however, none of the postShoot/preShoot events trigger, these are in charge of making the shooting sound and spending ammo upon shooting.

Log be here:


https://paste.gg/p/anonymous/e8f630c32007453cbd86b0cf65a22a7c

Back to the drawing board it goes!

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