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(1.16.5 MCP) remove entity after certain time when spawned


ElTotisPro50

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for example i have my entity (it extends LivingEntity NOT MobEntity or something) and i want to make that when the entity is spawned(via code or spawn egg or /summon) it removes itself when 5 seconds pass

i guess i need to use tick() method for make that when entity is spawned it starts counting to 5 but i dont know how to make a counter

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14 hours ago, Luis_ST said:

you can take a look at the Arrow it will be removed if it's a few seconds on Ground 

 

14 hours ago, Luis_ST said:

you can take a look at the Arrow it will be removed if it's a few seconds on Ground 

luis it worked but speaking of entities:

i want my entity invulnerable, hide its name(my class is extending LivingEntity so it shows the name) and make that it cant be pushed but i added those 3 and none of them is working

public class MyEntity extends LivingEntity {

    private float dirX;
    private float dirZ;
    private int liveTime;
    public NonNullList<ItemStack> inventory = NonNullList.<ItemStack>withSize(4, ItemStack.EMPTY);

    public MyEntity(EntityType<? extends LivingEntity> type, World worldIn) {
        super(type, worldIn);
        this.setCustomNameVisible(false);
        this.setNoGravity(true);
    }

    @Override
    public boolean isImmuneToExplosions() {
        return true;
    }

    @Override
    public boolean isImmuneToFire() {
        return true;
    }

    @Override
    public boolean isInvulnerable() {
        return true;
    }

    @Override
    public boolean canBeRiddenInWater() {
        return false;
    }

    @Override
    protected boolean canBeRidden(Entity entityIn) {
        return false;
    }

    @Override
    public boolean canBePushed() {
        return false;
    }

    @Override
    public void tick() {
        ++this.liveTime;
        if(liveTime == 100) {
            this.removed = true;
            this.remove();
        }
        super.tick();
    }

    @Override
    public void setNoGravity(boolean noGravity) {
        super.setNoGravity(noGravity);
    }

    @Override
    public Iterable<ItemStack> getArmorInventoryList() {
        return this.inventory;
    }

    @Override
    public ItemStack getItemStackFromSlot(EquipmentSlotType slotIn) {
        return slotIn.getSlotType() == EquipmentSlotType.Group.ARMOR ? this.inventory.get(slotIn.getIndex()) : ItemStack.EMPTY;
    }

    @Override
    public void setItemStackToSlot(EquipmentSlotType slotIn, ItemStack stack) {

    }

    @Override
    public HandSide getPrimaryHand() {
        return HandSide.RIGHT;
    }
}

 

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3 hours ago, Luis_ST said:

what does not work?

my entity can be pushed(I DONT WANT MY ENTITY CAN BE PUSHED), i can kill my entity with a sword(I WANT MY ENTITY INMORTAL/OR THAT I CANT HIT IT LIKE IS A GHOST BUT THE BOX COLLIDER STILL EXIST)

and it shows the name above the entity(I WANT TO HIDE THE NAME LIKE A NORMAL ANIMAL WITHOUT CHANGING "extends LivingEntity")

Edited by ElTotisPro50
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6 hours ago, ElTotisPro50 said:

my entity can be pushed(I DONT WANT MY ENTITY CAN BE PUSHED)

canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities

6 hours ago, ElTotisPro50 said:

i can kill my entity with a sword(I WANT MY ENTITY INMORTAL/OR THAT I CANT HIT IT LIKE IS A GHOST BUT THE BOX COLLIDER STILL EXIST)

overwrite hurt method in your Entity class and return false

6 hours ago, ElTotisPro50 said:

and it shows the name above the entity

this is handled in the EntityRenderer

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14 hours ago, Luis_ST said:

canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities

overwrite hurt method in your Entity class and return false

this is handled in the EntityRenderer

but the armor stand can't be pushed(in the armor stand class it overrides canbepushed() and returns false)

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