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Posted

For a mod I am making, I need a way to have a new player variable such as gold or mana, I was wondering about the best way to do it, so that each player has a different value, and that the value is saved on the world, so that the player can keep the same value.  I think it would be done via NBT but I need some help in doing so.

 

Thanks in Advance

 

SR2610 | Nemesis

Minecraft Modder | Planet Minecraft Moderator

another mmorpg ?(bring it)

 

use "IExtendedProperty" interface

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

Can you explain how to use it?

SR2610 | Nemesis

Minecraft Modder | Planet Minecraft Moderator

yes if you do your due diligence and actually take a look at how the class is made

 

have you spot it? did you make a class that implements it?

 

 

you will also need a event handler for this event "EntityEvent.EntityConstructing"

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

I have created the class, but I am not sure how to use it

SR2610 | Nemesis

Minecraft Modder | Planet Minecraft Moderator

you also need to register a even handler to the event bus that will handle event of type:

EntityEvent.EntityConstructing

and during that evnet handling you can attach a IExtendedProperty to every players that are created

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

Thanks, you have given me they way to go with this, and I have it solved now

SR2610 | Nemesis

Minecraft Modder | Planet Minecraft Moderator

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