Posted February 22, 20223 yr (the front of the model of my entity is made looking to the north so thats the front), i have an item and it spawns with right click my entity lets say it has a model of steve, when i spawn it i tried to match the entity's rotation yaw and pitch to player's rotation yaw and pitch but it didnt work, i dont need any code to show thats all entity.rotationPitch = player.rotationPitch SAME WITH YAW i tried to put player.prevrotation but didnt work either this is what i want https://imgur.com/a/KxGjLUT
February 24, 20223 yr Author 10 hours ago, MFMods said: when you activate the item, print out yBodyRot value into console. what??, there is no ybodyrot in entity
February 24, 20223 yr i don't know what's it called in mapping you use. sorry. go to boat entity class and look inside the method that matches passenger rotation to boat rotation (about two thirds into the file).
February 24, 20223 yr 9 hours ago, ElTotisPro50 said: what??, there is no ybodyrot in entity if you are still using mcp mappings it renderYawOffset
February 24, 20223 yr Author 7 hours ago, Luis_ST said: if you are still using mcp mappings it renderYawOffset oh im sorry, my entity class is not extending living entity or something is extending just Entity
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