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Posted

Teach me wrong but as far as I know when someone includes .lang files in the corresponding location (assets/mod/lang/en_US.lang) they are not automatically read and included. This would be fairly easy to do (for example ask the @Mod-file, or search in /assets/MODID/) and would really help to clean stuff up. Also anyone outside (resource pack creators) could easily change the name for languages if they like to do so. A file like "any.lang" would register unlocalized strings if one wants to do so.

Posted

I was thinking that but the other option is to use the pack.mcmetas setup for defining languages

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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