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Posted

I want to be able to change the max stack size of some custom food items I'm creating to be higher than 64 and change the item use duration.  My first thought was to simply extend the class, but the max stack size is hard coded into Item.java and the item use duration is hard coded into ItemFood.java. 

 

I decided I could do without changing the stack size, so I extended Item and copied most of the methods from ItemFood into my new class, and added constructors, plus methods to handle the use duration.  When I tested this, the character was able to eat food but the food did not replenish the hunger bar at all.  The food item (bacon) I created was previously of type ItemFood and it replenished 2 hunger bars.  The eating animation still occurs, so what am I missing?

Posted

First of all you do not need to extends the Item not ItemFood.

Its only need for wolves/Pets.

 

If you want to change the max eating time, how much it heals and which (i know you did not ask for it) potioneffects it adds and how much damage/stacksize it loses than you should look not at Item food.

 

Just create your Item look where the player adds food, what you need for changing eating time, and and and. xD its kinda hard to explain it.

By the way i am involved by the baconMod.

And why is it hard to explain? Because i am on my phone.

But thats not interesting.

 

Now i give you a view hints how to make it because i cant explain it now.

 

These functions are needed:

OnRightClick()

onEating()

MaxDuration()

I think thats it. more you do not need for food.

By the way how to use it you have to find out yourself^^"

Good night.

I hope it helps.

Posted

And you can setMaxStackSize(int).

Hardcoded in item, really ?  ::)

 

Hmm, it seems I was confused after looking at both of these things.  ItemFood has:

 

public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 32;
    }

 

and no setMaxItemUseDuration, that was the primary reason I wanted to make a new class.

 

Item.java has protected int maxStackSize = 64; which confused me at first, but it does have the setter you mentioned so I can work with that.

Posted

First of all you do not need to extends the Item not ItemFood.

Its only need for wolves/Pets.

 

If you want to change the max eating time, how much it heals and which (i know you did not ask for it) potioneffects it adds and how much damage/stacksize it loses than you should look not at Item food.

 

Just create your Item look where the player adds food, what you need for changing eating time, and and and. xD its kinda hard to explain it.

By the way i am involved by the baconMod.

And why is it hard to explain? Because i am on my phone.

But thats not interesting.

 

Now i give you a view hints how to make it because i cant explain it now.

 

These functions are needed:

OnRightClick()

onEating()

MaxDuration()

I think thats it. more you do not need for food.

By the way how to use it you have to find out yourself^^"

Good night.

I hope it helps.

 

Yes, I copied most of the methods from ItemFood including the onEating and onRightClick.  It seems that the problem is in this line:

par3EntityPlayer.getFoodStats().addStats(this);

 

As far as I can tell, this is the line that actually changes the hunger bar.  The problem is, addStats requires a parameter of type ItemFood but since I'm passing it 'this' it's receiving an item of the type I've created.  Is it acceptable to make changes in classes from Minecraft?  I'd rather not make a copy of EntityPlayer just to overload addStats to accept my food class...

Posted
First of all you do not need to extends the Item not ItemFood.

what ?

 

 

 

protected int maxStackSize = 64;  <- ?????

 

public class MyFood extends ItemFood{

 

    public MyFood(args){

        super(more args);

        this.maxStackSize = 999; <-... no problem there ...

    }

}

 

ItemFood.java

public final int itemUseDuration;

 

just use reflection to change it ?

 

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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