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I am trying to be able to throw a tool into a fire and have it return another tool without getting burnt in the fire, I am unsure how to go about this as I cannot think of another item that does something similar in vanilla to look at the code. What might be the best way to go about doing this? I know to create a class for the item, but am unsure how to remove the entity that is dropped and replace it.

Posted
  On 3/19/2022 at 4:36 PM, diesieben07 said:

Override hasCustomEntity and createEntity in your Item class and do these actions in a custom ItemEntity class.

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So for clarification, I need to create 2 classes for each item I want to change, or 1 class that is the ItemEntity class, and a seperate one for each Item I want to change?

Posted
  On 3/19/2022 at 4:54 PM, diesieben07 said:

Sorry but I do not understand your question

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I apologize, You said to put the actions in a custom ItemEntity class, I took this as making another separate class for these actions related to the tool I want to touch. And that I would need to make a separate one for each item. If this is not the case then do I simply make 1 ItemEntity class.

Posted
  On 3/19/2022 at 5:18 PM, diesieben07 said:

You can make one class or multiple depending on your desired behavior.

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I'm looking through the Vanilla code, and I'm at a loss to what I should override to get my intended behavior, I originally used hurt, but it seems that may not workout as I can't return an item back to the fire that "killed" the item.

Posted
  On 3/19/2022 at 10:41 PM, diesieben07 said:

Show what you tried.

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Item class, I couldn't seem to figure out the ItemEntity class and how to implement it so I tried my best with the item class itself

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The ItemEntity Class

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