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onFire replace item with a different Item[1.18.2]


tal124

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I am trying to be able to throw a tool into a fire and have it return another tool without getting burnt in the fire, I am unsure how to go about this as I cannot think of another item that does something similar in vanilla to look at the code. What might be the best way to go about doing this? I know to create a class for the item, but am unsure how to remove the entity that is dropped and replace it.

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12 minutes ago, diesieben07 said:

Override hasCustomEntity and createEntity in your Item class and do these actions in a custom ItemEntity class.

So for clarification, I need to create 2 classes for each item I want to change, or 1 class that is the ItemEntity class, and a seperate one for each Item I want to change?

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1 minute ago, diesieben07 said:

Sorry but I do not understand your question

I apologize, You said to put the actions in a custom ItemEntity class, I took this as making another separate class for these actions related to the tool I want to touch. And that I would need to make a separate one for each item. If this is not the case then do I simply make 1 ItemEntity class.

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3 hours ago, diesieben07 said:

You can make one class or multiple depending on your desired behavior.

I'm looking through the Vanilla code, and I'm at a loss to what I should override to get my intended behavior, I originally used hurt, but it seems that may not workout as I can't return an item back to the fire that "killed" the item.

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56 minutes ago, diesieben07 said:

Show what you tried.

Item class, I couldn't seem to figure out the ItemEntity class and how to implement it so I tried my best with the item class itself

Spoiler
public class CoalPickaxe extends PickaxeItem {

    public CoalPickaxe(Tier pTier, int pAttackDamageModifier, float pAttackSpeedModifier, Properties pProperties) {
        super(pTier, pAttackDamageModifier, pAttackSpeedModifier, pProperties);
    }

    @Override
    @OnlyIn(Dist.CLIENT)
    public void appendHoverText(ItemStack stack, @Nullable Level level, List<Component> tooltip, TooltipFlag flagIn) {
         if (Screen.hasShiftDown()) {
             tooltip.add(new TranslatableComponent("\u00A7e"+"I wonder what happens if you throw it in a fire?" + "\u00A7e"));
         }
         else {
             tooltip.add(new TranslatableComponent("\u00A77"+"Hold "+"\u00A7e"+"shift "+"\u00A77"+"for more info" + "\u00A77"));
         }
    }

    @Override
    public boolean hasCustomEntity(ItemStack stack)
    {
        return true;
    }

    @Override
    public Entity createEntity(Level level, Entity location, ItemStack stack)
    {
        if (location.isOnFire() && location.isOnGround()) {
            return ModItems.FIRE_PICKAXE.get().createEntity(level, location, stack);
        }
        return null;
    }

}

 

The ItemEntity Class

Spoiler
public class BornFromFireEntity extends ItemEntity {

    private int health = 5;

    public BornFromFireEntity(Level level, double x, double y, double z, ItemStack stack) {
        super(level, x, y, z, stack);
    }

    @Override
    public boolean hurt(DamageSource pSource, float pAmount) {
        if (pSource.isFire()) {
            this.markHurt();
            this.health = (int)((float)this.health - pAmount);
            this.gameEvent(GameEvent.ENTITY_DAMAGED, pSource.getEntity());
            if (this.health <= 0) {
                this.getItem().onDestroyed(this, pSource);
                this.discard();
            }

            return true;
        }
        else {
            return false;
        }
    }
}

 

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