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[1.18.2] How to rotate a GUI dynamic texture


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I've got code written up to update and draw a minimap to the screen by creating a DynamicTexture, populating its NativeImage pixels and then rendering it to the screen each frame:


However, I want this texture to be rotated 45 degrees (I'm fine with having it diamond shaped for the time being, I can figure out how to make it circular later).

This is what the map looks like right now - my mod uses an isometric camera so that's why I need rotated 45 degrees.


If it's simple, I want to also apply this same logic when using GuiComponent.blit() to GUI textures.

Edited by SoLegendary
image and clarification
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