Posted April 26, 20223 yr Hey Guys, i've created a custom Tree and would love to spawn it in my Biome. But crashes when clicking on the single player button after adding the Tree to the Biome. My Code: public class TensuraTreeFeatures { public static final Holder<ConfiguredFeature<TreeConfiguration, ?>> SAKURA = FeatureUtils.register("sakura", Feature.TREE, basicTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES)); public static final Holder<PlacedFeature> SAKURA_CHECKED = PlacementUtils.register("sakura_tree", TensuraTreeFeatures.SAKURA, PlacementUtils.filteredByBlockSurvival(TensuraBlocks.SAKURA_SAPLING)); private static TreeConfiguration basicTree(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().build(); } private static TreeConfiguration.TreeConfigurationBuilder createStraightBlobTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new StraightTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new BlobFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(0), 3), new TwoLayersFeatureSize(1, 0, 1)); } }
April 26, 20223 yr this kind of crash normally happens if you have a issue in the Registration, make sure you use DeferredRegister for all vanilla Registries this include ConfiguredFeatures and PlacedFeatures
April 30, 20223 yr Author Oh well. I guess i did the whole thing wrong. I basically just want to add a Tree with 2 different structures (normal and big) and a small change that a bee hive spawns on the naturally generated trees. What do i need to do for that?
April 30, 20223 yr Author How do i register those? i've tried to register them like that: class FeatureRegistry { static void register(final DeferredRegister<Feature<?>> registry) { registry.register("sakura_tree", () -> new ConfiguredFeature<>(Feature.TREE, basicTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); } private static TreeConfiguration basicTree(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().build(); } private static TreeConfiguration.TreeConfigurationBuilder createStraightBlobTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new StraightTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new BlobFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(0), 3), new TwoLayersFeatureSize(1, 0, 1)); } } but ConfiguredFeature isn't a Featue. Do i need to use an other registy instead of ForgeRegistries.FEATURES?
April 30, 20223 yr Author i'm still running into a small problem with my object holder. java.lang.IllegalStateException: The ObjectHolder annotation cannot apply to a field that does not map to a registry. Ensure the registry was created during the RegistryEvent.NewRegistry event. (found : net.minecraft.world.level.levelgen.feature.ConfiguredFeature at com.borniuus.tensura.world.gen.TensuraFeatures.SAKURA_FOREST_TREES) @ObjectHolder(Tensura.MOD_ID) public class TensuraFeatures { @ObjectHolder("sakura_forest_trees") public static final ConfiguredFeature<RandomFeatureConfiguration, Feature<RandomFeatureConfiguration>> SAKURA_FOREST_TREES = null; } //registered using registry.register("sakura_forest_trees", () -> new ConfiguredFeature<>(Feature.RANDOM_SELECTOR, new RandomFeatureConfiguration(List.of( new WeightedPlacedFeature(Holder.direct(TensuraPlacements.SAKURA_TREE_LARGE_CHECKED), 0.15F) ), Holder.direct(TensuraPlacements.SAKURA_TREE_CHECKED))));
April 30, 20223 yr Author the registry object is a DeferredRegister of Registry.CONFIGURED_FEATURE_REGISTRY
April 30, 20223 yr Author Okay instead of a NPE, i get a "Registry Object not present: tensura:sakura_forest_trees_checked" message when registering my biome. I'm registering my biome using a DeferredRegister<Biome> What did i wrong now?
May 1, 20223 yr Author ConfiguredFeature: Spoiler public class FeatureRegistry { private static final BeehiveDecorator BEEHIVE = new BeehiveDecorator(0.05F); public static RegistryObject<ConfiguredFeature<?, ?>> SAKURA_TREE, SAKURA_TREE_HIVE, SAKURA_TREE_LARGE, SAKURA_TREE_LARGE_HIVE, SAKURA_FOREST; static void register(final DeferredRegister<ConfiguredFeature<?, ?>> registry) { SAKURA_TREE = registry.register("sakura_tree", () -> new ConfiguredFeature<>(Feature.TREE, basicTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_HIVE = registry.register("sakura_tree_hive", () -> new ConfiguredFeature<>(Feature.TREE, basicTreeWithHive(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_LARGE = registry.register("sakura_tree_large", () -> new ConfiguredFeature<>(Feature.TREE, largeTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_LARGE_HIVE = registry.register("sakura_tree_large_hive", () -> new ConfiguredFeature<>(Feature.TREE, largeTreeWithHive(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_FOREST = registry.register("sakura_forest_trees", () -> new ConfiguredFeature<>(Feature.RANDOM_SELECTOR, new RandomFeatureConfiguration(List.of( new WeightedPlacedFeature(Holder.direct(PlacementRegistry.SAKURA_TREE_LARGE_CHECKED.get()), 0.15F) ), Holder.direct(PlacementRegistry.SAKURA_TREE_CHECKED.get())))); } private static TreeConfiguration largeTree(Block logBlock, Block leavesBlock) { return largeTree(logBlock, leavesBlock, 3, 11, 0, 4).build(); } private static TreeConfiguration largeTreeWithHive(Block logBlock, Block leavesBlock) { return largeTree(logBlock, leavesBlock, 3, 11, 0, 4).decorators(List.of(BEEHIVE)).build(); } private static TreeConfiguration basicTree(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().build(); } private static TreeConfiguration basicTreeWithHive(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().decorators(List.of(BEEHIVE)).build(); } private static TreeConfiguration.TreeConfigurationBuilder createStraightBlobTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new StraightTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new BlobFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(0), 3), new TwoLayersFeatureSize(1, 0, 1)); } private static TreeConfiguration.TreeConfigurationBuilder largeTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new FancyTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new FancyFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(4), 4), new TwoLayersFeatureSize(0, 0, 0, OptionalInt.of(4))).ignoreVines(); } } PlacedFeatures: Spoiler public class PlacementRegistry { public static RegistryObject<PlacedFeature> SAKURA_TREE_CHECKED, SAKURA_TREE_LARGE_CHECKED, SAKURA_FOREST_CHECKED; static void register(DeferredRegister<PlacedFeature> registry) { SAKURA_TREE_CHECKED = registry.register("sakura_tree_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE.get()), List.of(PlacementUtils.filteredByBlockSurvival(TensuraBlocks.SAKURA_SAPLING)))); SAKURA_TREE_LARGE_CHECKED = registry.register("sakura_tree_large_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE_LARGE.get()), List.of(PlacementUtils.filteredByBlockSurvival(TensuraBlocks.SAKURA_SAPLING)))); SAKURA_FOREST_CHECKED = registry.register("sakura_forest_trees_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE_LARGE.get()), List.of(CountPlacement.of(16), InSquarePlacement.spread(), TREE_THRESHOLD, PlacementUtils.HEIGHTMAP_OCEAN_FLOOR))); } } Biome Registry: Spoiler class BiomeRegistry { static void register(DeferredRegister<Biome> registry) { registry.register("sakura_forest", SakuraForestBiome::create).getKey(); } } public class SakuraForestBiome { public static Biome create() { BiomeGenerationSettingsHelper generationSettingsHelper = new BiomeGenerationSettingsHelper() //Add Caves and Canyons .addCarver(GenerationStep.Carving.AIR, Carvers.CAVE) .addCarver(GenerationStep.Carving.AIR, Carvers.CAVE_EXTRA_UNDERGROUND) .addCarver(GenerationStep.Carving.AIR, Carvers.CANYON) //Add underground lava lakes .addFeature(GenerationStep.Decoration.LAKES, MiscOverworldPlacements.LAKE_LAVA_UNDERGROUND) //Add underground crystal formations .apply(BiomeDefaultFeatures::addDefaultCrystalFormations) //Add Monster Room Structure .apply(BiomeDefaultFeatures::addDefaultMonsterRoom) //Apply default underground variety .apply(BiomeDefaultFeatures::addDefaultUndergroundVariety) //Apply default surface freezing .apply(BiomeDefaultFeatures::addSurfaceFreezing) //Add Trees .addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, Holder.direct(PlacementRegistry.SAKURA_FOREST_CHECKED.get())) //Apply mossy stones to surface .apply(BiomeDefaultFeatures::addMossyStoneBlock) //Add flowers to surface .apply(BiomeDefaultFeatures::addForestFlowers) //Add grass to surface .apply(BiomeDefaultFeatures::addForestGrass) //Add Mushrooms to surface .apply(BiomeDefaultFeatures::addDefaultMushrooms) //Add decoration plants to surface .apply(BiomeDefaultFeatures::addDefaultExtraVegetation) //Add default ores .apply(BiomeDefaultFeatures::addDefaultOres, BiomeDefaultFeatures::addDefaultSoftDisks); MobSpawnHelper mobSpawnHelper = new MobSpawnHelper() //Add default animals .apply(BiomeDefaultFeatures::farmAnimals) //Add default cave entities and mobs .apply(BiomeDefaultFeatures::commonSpawns) //Allow wolves to spawn .addSpawn(MobCategory.CREATURE, EntityType.WOLF, 5, 4, 4); return BiomeBuilder.forest(generationSettingsHelper, mobSpawnHelper).build(); } } Full crash report: https://pastebin.com/EJaHMYFR
May 1, 20223 yr Author My DeferredRegister fields are in a seperate class. public class TensuraRegistry { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, Tensura.MOD_ID); private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Tensura.MOD_ID); private static final DeferredRegister<SoundEvent> SOUND_EVENTS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, Tensura.MOD_ID); private static final DeferredRegister<BlockEntityType<?>> BLOCK_ENTITY_TYPES = DeferredRegister.create(ForgeRegistries.BLOCK_ENTITIES, Tensura.MOD_ID); private static final DeferredRegister<Motive> MOTIVE = DeferredRegister.create(ForgeRegistries.PAINTING_TYPES, Tensura.MOD_ID); private static final DeferredRegister<Biome> BIOMES = DeferredRegister.create(ForgeRegistries.BIOMES, Tensura.MOD_ID); private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, Tensura.MOD_ID); private static final DeferredRegister<PlacedFeature> PLACED_FEATURE = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, Tensura.MOD_ID); public static void register(IEventBus modEventBus) { BlockRegistry.register(ITEMS, BLOCKS); //Register Blocks with their BlockItems ItemRegistry.register(ITEMS); //Register Items to our Registry BlockEntityTypeRegistry.register(ITEMS, BLOCKS, BLOCK_ENTITY_TYPES); //Registers Block Entities including their Blocks and Items SoundEventRegistry.register(SOUND_EVENTS); //Register Sound Events MotiveRegistry.register(MOTIVE); //Register Motives for custom paintings ConfiguredFeatureRegistry.register(CONFIGURED_FEATURES); PlacedFeatureRegistry.register(PLACED_FEATURE); BiomeRegistry.register(BIOMES); //Register Biomes // Add our Registries to Forge BLOCKS.register(modEventBus); ITEMS.register(modEventBus); BLOCK_ENTITY_TYPES.register(modEventBus); SOUND_EVENTS.register(modEventBus); MOTIVE.register(modEventBus); BIOMES.register(modEventBus); CONFIGURED_FEATURES.register(modEventBus); PLACED_FEATURE.register(modEventBus); } } Edited May 1, 20223 yr by Skyriis
May 1, 20223 yr Author 4 minutes ago, Luis_ST said: do not put DeferredRegister and RegistryObject in separate classes why not? Edited May 1, 20223 yr by Skyriis
May 1, 20223 yr Author I've moved the DeferredRegister fields into the same classes as their registry objects but i still crash with the same message
May 1, 20223 yr Author ConfiguredFeature: Spoiler public class FeatureRegistry { private static final DeferredRegister<ConfiguredFeature<?, ?>> registry = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, Tensura.MOD_ID); private static final BeehiveDecorator BEEHIVE = new BeehiveDecorator(0.05F); public static RegistryObject<ConfiguredFeature<?, ?>> SAKURA_TREE, SAKURA_TREE_HIVE, SAKURA_TREE_LARGE, SAKURA_TREE_LARGE_HIVE, SAKURA_FOREST; static void register(final IEventBus modBus) { SAKURA_TREE = registry.register("sakura_tree", () -> new ConfiguredFeature<>(Feature.TREE, basicTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_HIVE = registry.register("sakura_tree_hive", () -> new ConfiguredFeature<>(Feature.TREE, basicTreeWithHive(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_LARGE = registry.register("sakura_tree_large", () -> new ConfiguredFeature<>(Feature.TREE, largeTree(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_TREE_LARGE_HIVE = registry.register("sakura_tree_large_hive", () -> new ConfiguredFeature<>(Feature.TREE, largeTreeWithHive(TensuraBlocks.SAKURA_LOG, TensuraBlocks.SAKURA_LEAVES))); SAKURA_FOREST = registry.register("sakura_forest_trees", () -> new ConfiguredFeature<>(Feature.RANDOM_SELECTOR, new RandomFeatureConfiguration(List.of( new WeightedPlacedFeature(Holder.direct(PlacementRegistry.SAKURA_TREE_LARGE_CHECKED.get()), 0.15F) ), Holder.direct(PlacementRegistry.SAKURA_TREE_CHECKED.get())))); registry.register(modBus); } private static TreeConfiguration largeTree(Block logBlock, Block leavesBlock) { return largeTree(logBlock, leavesBlock, 3, 11, 0, 4).build(); } private static TreeConfiguration largeTreeWithHive(Block logBlock, Block leavesBlock) { return largeTree(logBlock, leavesBlock, 3, 11, 0, 4).decorators(List.of(BEEHIVE)).build(); } private static TreeConfiguration basicTree(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().build(); } private static TreeConfiguration basicTreeWithHive(Block logBlock, Block leavesBlock) { return createStraightBlobTree(logBlock, leavesBlock, 4, 2, 0, 2).ignoreVines().decorators(List.of(BEEHIVE)).build(); } private static TreeConfiguration.TreeConfigurationBuilder createStraightBlobTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new StraightTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new BlobFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(0), 3), new TwoLayersFeatureSize(1, 0, 1)); } private static TreeConfiguration.TreeConfigurationBuilder largeTree(Block logBlock, Block leavesBlock, int baseHeight, int p_195150_, int p_195151_, int leavesRadius) { return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(logBlock), new FancyTrunkPlacer(baseHeight, p_195150_, p_195151_), BlockStateProvider.simple(leavesBlock), new FancyFoliagePlacer(ConstantInt.of(leavesRadius), ConstantInt.of(4), 4), new TwoLayersFeatureSize(0, 0, 0, OptionalInt.of(4))).ignoreVines(); } } PlacedFeatures: Spoiler public class PlacementRegistry { private static final DeferredRegister<PlacedFeature> registry = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, Tensura.MOD_ID); public static RegistryObject<PlacedFeature> SAKURA_TREE_CHECKED, SAKURA_TREE_LARGE_CHECKED, SAKURA_FOREST_CHECKED; static void register(final IEventBus modBus) { SAKURA_TREE_CHECKED = registry.register("sakura_tree_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE.get()), List.of(PlacementUtils.filteredByBlockSurvival(TensuraBlocks.SAKURA_SAPLING)))); SAKURA_TREE_LARGE_CHECKED = registry.register("sakura_tree_large_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE_LARGE.get()), List.of(PlacementUtils.filteredByBlockSurvival(TensuraBlocks.SAKURA_SAPLING)))); SAKURA_FOREST_CHECKED = registry.register("sakura_forest_trees_checked", () -> new PlacedFeature(Holder.direct(FeatureRegistry.SAKURA_TREE_LARGE.get()), List.of(CountPlacement.of(16), InSquarePlacement.spread(), TREE_THRESHOLD, PlacementUtils.HEIGHTMAP_OCEAN_FLOOR))); registry.register(modBus); } } Biome Registry: Spoiler class BiomeRegistry { private static final DeferredRegister<Biome> registry = DeferredRegister.create(ForgeRegistries.BIOMES, Tensura.MOD_ID); static void register(final IEventBus modBus) { registry.register("sakura_forest", SakuraForestBiome::create); registry.register(modBus); } }
May 2, 20223 yr Author I ran into another Problem. My Trees now generate on top of each other: How do i fix that? Edited May 2, 20223 yr by Skyriis
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