May 1, 20223 yr Author Thanks, By any chance do you know how to make it look like glass panes, right now it just renders like a normal block.
May 3, 20223 yr Author here is the block class: public class linaglass extends IronBarsBlock { public linaglass(BlockBehaviour.Properties p_56839_) { super(p_56839_); this.registerDefaultState(this.stateDefinition.any().setValue(NORTH, Boolean.valueOf(false)).setValue(EAST, Boolean.valueOf(false)).setValue(SOUTH, Boolean.valueOf(false)).setValue(WEST, Boolean.valueOf(false)).setValue(WATERLOGGED, Boolean.valueOf(false))); } } and here is the how I registered the RenderType: private void LinaClient(final FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.blockeeveelinaglass.get(), RenderType.translucent()); }
May 3, 20223 yr Author When I hover the crosshair over the glass, the glass pane outline appears, but it renders like a normal block, I tried translucent and cutoutMipped, non of these have worked. Edited May 3, 20223 yr by Azarsra
May 3, 20223 yr 11 hours ago, Azarsra said: When I hover the crosshair over the glass, the glass pane outline appears i'm be able to reproduce this error, i have know idea why this happens but seems to be a bug with modded Blocks 11 hours ago, Azarsra said: I tried translucent and cutoutMipped, non of these have worked. both RenderTypes work how they should, are you sure your EventHandler is called?
May 3, 20223 yr Author Nevermind, I think the .json files are wrong, I'll check and see if that is the problem, if so, I am completely sorry for wasting your time
May 3, 20223 yr Author I'm so sorry, The .Json files were the problem, I feel so stupid right now. Thanks for helping.
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