Posted August 6, 201312 yr I have added mobs in previous versions but can't seem to figure it out for 1.6.2 Please help.
August 7, 201312 yr I can't help you as I am in the same boat. Kind of stuck on a mod until I can learn the mobs again. Had it going in 1.4.7, but not so much in 1.6.2. . . If anyone has an up to date tutorial on how to make a very basic mob and get them to render, it would be very appreciated. I think I just need the new render stuff.
August 7, 201312 yr so guys .. what not working ? i have "entities" that arent mobs but they wernt affected by a change from 1.5.2 to 1.6.2 how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 7, 201312 yr Well, there is the Attribute system, the EntityLivingBase on top of EntityLiving, and a new obfuscation name of the interact(player) method.
August 7, 201312 yr Author Basically when I spawn my mob it is invisible but if I put lava where I spawned it I can hear it dying, so I know it is there!
August 7, 201312 yr The only major change is the RenderYOURMOB class. The texture directory is now writen there, and THERE IS A WHOLE DIFFERENT WAY OF RENDERING! For those of you who have "invisible" mobs. HERE: package assets.cutiesmod.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import assets.cutiesmod.common.CutiesMod; import assets.cutiesmod.entity.EntityMaleCutie; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderYOURMOB extends RenderLiving { public static final ResourceLocation Texture = new ResourceLocation(YOURMOD.modid, "/textures/entity/YOURMOB.png"); public RenderYOURMOB(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } protected ResourceLocation func_110832_a(EntityYOURMOB par1EntityYOURMOB) { return Texture; } protected ResourceLocation func_110775_a(Entity par1Entity) { return this.func_110832_a((EntityYOURMOB)par1Entity); } }
August 7, 201312 yr @SideOnly(Side.CLIENT) public class RenderYOURMOB extends RenderLiving { public static final ResourceLocation texture = new ResourceLocation(YOURMOD.modid, "textures/entity/YOURMOB.png"); public RenderYOURMOB(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity par1Entity) { return texture; } } Would be better, just saying
August 8, 201312 yr Author @SideOnly(Side.CLIENT) public class RenderYOURMOB extends RenderLiving { public static final ResourceLocation texture = new ResourceLocation(YOURMOD.modid, "textures/entity/YOURMOB.png"); public RenderYOURMOB(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity par1Entity) { return texture; } } Would be better, just saying Giving this a try now!
August 8, 201312 yr Author Render package info.tattyseal.zoo; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderTest extends RenderLiving { public static final ResourceLocation texture = new ResourceLocation("textures/entity/steve.png"); public RenderTest(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity par1Entity) { return texture; } } Entity package info.tattyseal.zoo; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.world.World; public class EntityTest extends EntityLiving { public EntityTest(World par1World) { super(par1World); } } Main mod file package info.tattyseal.zoo; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.entity.EnumCreatureType; import net.minecraft.src.ModLoader; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.EntityRegistry; @Mod(modid = "Zoo", name = "Zoo", version = "1.0.0") @NetworkMod(clientSideRequired = true) public class Zoo { @Instance("Zoo") public static Zoo instance; @EventHandler public void preInit(FMLPreInitializationEvent e) { } @EventHandler public void init(FMLInitializationEvent e) { EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature); EntityRegistry.findGlobalUniqueEntityId(); ModLoader.registerEntityID(EntityTest.class, "Test", EntityRegistry.findGlobalUniqueEntityId(), 0xFFFFFF, 0x000000); RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F)); } @EventHandler public static void postInit(FMLPostInitializationEvent e) { } }
August 10, 201312 yr Thats my current code, is that all ok? If it is working, then you have your answer . If not, then what is wrong? I am the creator of the Soul Forest Mod : http://www.planetminecraft.com/mod/151-soul-forest-10-ores-vines-dimension-mobs-and-more/
August 10, 201312 yr Author Thats my current code, is that all ok? If it is working, then you have your answer . If not, then what is wrong? The mob is just invisible. That is my problem.
August 10, 201312 yr Fixes: Render class @SideOnly(Side.CLIENT) public class RenderTest extends RenderLiving { public static final ResourceLocation texture = new ResourceLocation("Zoo","textures/entity/steve.png"); public RenderTest(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity par1Entity) { return texture; } } Main mod file @EventHandler public void init(FMLInitializationEvent e) { EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature); EntityRegistry.registerEntity(EntityTest.class, "Test", 1,this, 40,3,false ); EntityList.entityEggs.put(1, new EntityEggInfo(1, 0xFFFFFF, 0x000000); //RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F));TODO:Put on client side } } [/spoiler]
August 11, 201312 yr Author Fixes: Render class @SideOnly(Side.CLIENT) public class RenderTest extends RenderLiving { public static final ResourceLocation texture = new ResourceLocation("Zoo","textures/entity/steve.png"); public RenderTest(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation func_110775_a(Entity par1Entity) { return texture; } } Main mod file @EventHandler public void init(FMLInitializationEvent e) { EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature); EntityRegistry.registerEntity(EntityTest.class, "Test", 1,this, 40,3,false ); EntityList.entityEggs.put(1, new EntityEggInfo(1, 0xFFFFFF, 0x000000); //RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F));TODO:Put on client side } } [/spoiler] There is no spawn egg for my mob now
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