Posted May 3, 20223 yr Hi guys - I'm able to duplicate entities through an EntityJoinWorldEvent. However, I'm trying to find a way to mark the duplicated entity as a clone so that it isn't clone itself when it spawns. Essentially: 1 - Entity spawns naturally 2 - Event fires to duplicate this entity. 3 - Entity Clone spawns through clone PROBLEM: 4 - The EntityJoinWorldEvent fires for the clone, causing an infinite cloning loop. Seems like EntityJoinWorldEvent fires right when the entity is cloned, and, I don't have a good way of differentiating the original entity from its clones. The current code is bad because entities duplicate on save and reload. Any idea on how to go about this? Thanks! @SubscribeEvent public void entitySpawned(EntityJoinWorldEvent e) { // Try to duplicate this monster DuplicateMonster Duplicate_Monster = new DuplicateMonster(M); } } //Causes an entity to be duplicated public class DuplicateMonster { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); // WIthin how many blocks should swarming entity be placed? int Swarm_Placement_Proximity = 2; // Change that entity will be duplicated float Duplication_Chance = 15; // Points where an entity was already placed so that entities are not placed on // top of each other when spawned. ArrayList<BlockPos> Used_Points = new ArrayList<BlockPos>(); // These monsters are allowed to be duplicated. EntityType[] Duplication_Whitelist = { EntityType.BLAZE, EntityType.CAVE_SPIDER, EntityType.DROWNED, EntityType.ENDERMAN, EntityType.EVOKER, EntityType.GHAST, EntityType.HOGLIN, EntityType.HUSK, EntityType.PIGLIN, EntityType.PIGLIN_BRUTE, EntityType.PILLAGER, EntityType.SILVERFISH, EntityType.SKELETON, EntityType.SPIDER, EntityType.RAVAGER, EntityType.VEX, EntityType.VINDICATOR, EntityType.WITCH, EntityType.WITHER_SKELETON, EntityType.ZOGLIN, EntityType.ZOMBIE, EntityType.ZOMBIE_VILLAGER, EntityType.ZOMBIFIED_PIGLIN }; // Duplicate the given monster // M - the monster to duplicate public DuplicateMonster(Monster M) { // If this monster is on the duplication whitelist, then if (isWhitelisted(M)) { RNG RNGVal = new RNG(0, 100); if(Duplication_Chance > RNGVal.Value) { LOGGER.info("ADDING CLONES "); // For number of cloning iterations, clone Clone(M); } } } // Clone the given monster // M - Monster to clone. void Clone(Monster M) { // Current Minecraft server MinecraftServer Curr_Server = ServerLifecycleHooks.getCurrentServer(); ServerLevel Lvl = Curr_Server.getLevel(Level.OVERWORLD); // Get entity block position BlockPos pos = M.blockPosition(); LOGGER.info("CREATE NEW CLONE..."); Entity New_Entity = M.getType().spawn(Lvl, new ItemStack(Items.BIRCH_WOOD), (Player) null, pos, MobSpawnType.MOB_SUMMONED, true, false); } // Is the given monster allowed to be duplicated? // M: Check if M is on the white listed of monsters that can be duplicated boolean isWhitelisted(Monster M) { for (int i = 0; i < Duplication_Whitelist.length; i++) { if (Duplication_Whitelist[i] == M.getType()) { // Monster is on the white list return true; } } // This monster is not on the white list return false; } } Edited May 3, 20223 yr by NuclearLavaLamp
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