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Posted

Hello! Today i made a custom modeled block and it came out like this:

 

NHqQdmK.png

 

 

I really dont know why.

 

 

Here is my code:

 

Main file

 

 

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Block Class:

 

 

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TileEntity :

 

 

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TileEntityRenderer:

 

 

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And then the model:

 

 

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Not new to java >> New to modding.

Posted

private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
            int meta = world.getBlockMetadata(x, y, z);
            GL11.glPushMatrix();
            GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
            GL11.glPopMatrix();
    }

^ this method does nothing

 

//   bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png");

this line is commented so its using the last texture binded to openGL

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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