Posted May 7, 20223 yr Hello, I'm just wondering if there's a way to make a Tile Entity load on the Client side as when using Chunk Loaders, my Tile Entity will only load Server side only. The reason I need it to load Client side is for an overlay that how much energy the item within the Tile Entity has as said energy essentially helps the Player cast spells and stuff. The player can still cast spells, but the overlay will disappear if the player goes far from the Tile Entity(It should disappears if the item within the Tile Entity is removed) as the Client sees the Tile Entity is no longer there, while the Servers sees that the Tile Entity still remains. Any suggestions?
May 7, 20223 yr a chunk is only load on the client if the chunk is in the render distance (the overlay disappears) you need to sync the energy from the server to the client directly to the player (or the World) but then you need a system which handle the case that there are more than 1 chunk loader in the world for example you can use a Capability to store the energy from all chunk loaders and their position on the client, the overlay will then pick the energy of the nearest chunk loader which is then displayed
May 10, 20223 yr Author On 5/7/2022 at 5:52 PM, Luis_ST said: a chunk is only load on the client if the chunk is in the render distance (the overlay disappears) you need to sync the energy from the server to the client directly to the player (or the World) but then you need a system which handle the case that there are more than 1 chunk loader in the world for example you can use a Capability to store the energy from all chunk loaders and their position on the client, the overlay will then pick the energy of the nearest chunk loader which is then displayed Sorry for the late reply, but thank you! Managed to found a way to fix it! For any one reading, I just attached a Capability to the player instead!
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