Posted May 19, 20223 yr Hi, I've been testing ways to increase the reach attack of a tool, but I still haven't found a way to implement it properly. I'd like your help.
May 19, 20223 yr why did you not read the posts in the thread, like I told you (as a reminder here)? first of all you need to add the ForgeMod.REACH_DISTANCE to all EntityTypes that you want to have your Attribute, then you need to create a Multimap with the Attribute itself and it's AttributeModifier, note this map must be lazy initialized, you can use Lazy.of for this and last but not least you need to return the Multimap in Item#getAttributeModifiers, if you want to add the Attribute to a vanilla Item you need to use ItemAttributeModifierEvent Edited May 19, 20223 yr by Luis_ST
May 19, 20223 yr Author 2 minutes ago, Luis_ST said: first of all you need to add the ForgeMod.REACH_DISTANCE to all EntityTypes that you want to have your Attribute, @SubscribeEvent public static void onEntityAttributeModificationEvent(final EntityAttributeModificationEvent event) { event.add(EntityType.PLAYER, ForgeMod.REACH_DISTANCE.get()); }
May 19, 20223 yr this is correct now you need to remaingin stuff 8 minutes ago, Luis_ST said: then you need to create a Multimap with the Attribute itself and it's AttributeModifier, note this map must be lazy initialized, you can use Lazy.of for this and last but not least you need to return the Multimap in Item#getAttributeModifiers, if you want to add the Attribute to a vanilla Item you need to use ItemAttributeModifierEvent
May 19, 20223 yr Author 13 minutes ago, Luis_ST said: first of all you need to add the ForgeMod.REACH_DISTANCE to all EntityTypes that you want to have your Attribute, then you need to create a Multimap with the Attribute itself and it's AttributeModifier, note this map must be lazy initialized, you can use Lazy.of for this and last but not least you need to return the Multimap in Item#getAttributeModifiers, if you want to add the Attribute to a vanilla Item you need to use ItemAttributeModifierEvent In the old thread I saw this way of doing it, but I think there is something wrong, could you tell me the fault public final Lazy<Multimap<Attribute, AttributeModifier>> LAZY = Lazy.of(() -> { ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", damage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION)); if (ForgeMod.REACH_DISTANCE.isPresent()) { builder.put(ForgeMod.REACH_DISTANCE.get(), new AttributeModifier(ATTACK_REACH_MODIFIER, "Weapon modifier", reach, AttributeModifier.Operation.ADDITION)); } builder.put(Attributes.ATTACK_KNOCKBACK, new AttributeModifier(ATTACK_KNOCKBACK_MODIFIER, "Weapon modifier", kb, AttributeModifier.Operation.ADDITION)); Multimap<Attribute, AttributeModifier> attributeModifiers = ArrayListMultimap.create(); attributeModifiers = builder.build(); return attributeModifiers; });
May 19, 20223 yr this should work but there are a few unnecessary code lines: 11 minutes ago, Sokoly_ said: Multimap<Attribute, AttributeModifier> attributeModifiers = ArrayListMultimap.create(); attributeModifiers = builder.build(); return attributeModifiers; you can just return ImmutableMultimap.Builder#build
May 19, 20223 yr 1 minute ago, Sokoly_ said: And what about the Packet Handler I was referring to this this is not necessary, since the Forge REACH_DISTANCE is already synced between server and client
May 19, 20223 yr Author I've been testing and I already added the reach distance, but still you can't hit from a distance Edited May 19, 20223 yr by Sokoly_
May 20, 20223 yr Author Good morning, I have been testing and I have managed to put the Forge REACH DISTANCE on the tool, but it still does not hit from a distance
May 20, 20223 yr Author 14 minutes ago, Luis_ST said: show your code There is any error? @EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE, value = {Dist.CLIENT}) public class AkuariumHelper { @SuppressWarnings("resource") @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void mouseEvent(InputEvent.MouseInputEvent event) { if (Minecraft.getInstance().level == null || Minecraft.getInstance().screen == null || Minecraft.getInstance().isPaused()) return; KeyMapping keyAttack = Minecraft.getInstance().options.keyAttack; if (event.getButton() == keyAttack.getKey().getValue() && event.getAction() == 1 && ForgeMod.REACH_DISTANCE.isPresent()) checkForReachAttack(); } @SuppressWarnings("unused") private static HitResult getEntityMouseOverExtended(float reach) { BlockHitResult blockRayTraceResult = null; HitResult result = null; Minecraft mc = Minecraft.getInstance(); Entity viewEntity = mc.crosshairPickEntity; if (viewEntity != null) { double d0 = reach; HitResult rayTrace = viewEntity.pick(d0, 0.0F, false); Vec3 eyePos = viewEntity.getEyePosition(0.0F); boolean flag = false; double d1 = d0; if (mc.gameMode.hasFarPickRange() && d1 < 6.0D) { d1 = 6.0D; d0 = d1; } else if (d0 > reach) { flag = true; } d1 *= d1; if (rayTrace != null) d1 = rayTrace.getLocation().distanceToSqr(eyePos); Vec3 lookVec = viewEntity.getEyePosition(1.0F); Vec3 attackVec = eyePos.add(lookVec.x * d0, lookVec.y * d0, lookVec.z * d0); AABB expBounds = viewEntity.getBoundingBox().expandTowards(lookVec.scale(d0)).inflate(1.0D, 1.0D, 1.0D); EntityHitResult entityRayTrace = ProjectileUtil.getEntityHitResult(viewEntity, eyePos, attackVec, expBounds, entity -> (!entity.isSpectator() && entity.canBeCollidedWith()), d1); if (entityRayTrace != null) { Vec3 hitVec = entityRayTrace.getLocation(); double d2 = eyePos.distanceToSqr(hitVec); if (flag && d2 > (reach * reach)) { blockRayTraceResult = BlockHitResult.miss(hitVec, Direction.getNearest(lookVec.x, lookVec.y, lookVec.z), new BlockPos(hitVec)); } else if (d2 < d1 || blockRayTraceResult == null) { EntityHitResult entityRayTraceResult = entityRayTrace; } } else { blockRayTraceResult = BlockHitResult.miss(attackVec, Direction.getNearest(lookVec.x, lookVec.y, lookVec.z), new BlockPos(attackVec)); } } return (HitResult)blockRayTraceResult; } private static void checkForReachAttack() { Minecraft mc = Minecraft.getInstance(); LocalPlayer clientPlayerEntity = mc.player; if (clientPlayerEntity == null || clientPlayerEntity.isSpectator()) return; double reach = (float)clientPlayerEntity.getAttributeValue(ForgeMod.REACH_DISTANCE.get()); if (reach == ForgeMod.REACH_DISTANCE.get().getDefaultValue()) return; HitResult rayTrace = getEntityMouseOverExtended((float)reach); if (!(rayTrace instanceof EntityHitResult)) return; EntityHitResult entityRayTrace = (EntityHitResult)rayTrace; Entity entityHit = entityRayTrace.getEntity(); if (entityHit != null && entityHit.invulnerableTime == 0 && entityHit != clientPlayerEntity && entityHit != clientPlayerEntity.getControllingPassenger()) { float velocity = 0.0F; if (clientPlayerEntity.getControllingPassenger() != null) { Entity riding = clientPlayerEntity.getControllingPassenger(); Vec3 vec = riding.getDeltaMovement(); velocity = (float)vec.length(); } PacketHandler.sendPacketToServer(new LongReachAttackPacket(entityHit.getId(), velocity)); } } } Edited May 20, 20223 yr by Sokoly_
May 20, 20223 yr 21 hours ago, Luis_ST said: first of all you need to add the ForgeMod.REACH_DISTANCE to all EntityTypes that you want to have your Attribute, then you need to create a Multimap with the Attribute itself and it's AttributeModifier, note this map must be lazy initialized, you can use Lazy.of for this and last but not least you need to return the Multimap in Item#getAttributeModifiers, if you want to add the Attribute to a vanilla Item you need to use ItemAttributeModifierEvent you didn't do what i told you to do, why did you copy the code from this thread?
May 20, 20223 yr Author 7 minutes ago, Luis_ST said: you didn't do what i told you to do, why did you copy the code from this thread? So the " public static void mouseEvent(InputEvent.MouseInputEvent event)" is unnecessary? Edited May 20, 20223 yr by Sokoly_
May 20, 20223 yr 12 minutes ago, Sokoly_ said: So the " public static void mouseEvent(InputEvent.MouseInputEvent event)" is unnecessary? to 100% yes
May 20, 20223 yr Author 2 minutes ago, Luis_ST said: to 100% yes So please could you give me an example of how to make it possible to hit from a distance. I have seen other mods on github and most have the same process and I can't find another
May 20, 20223 yr Author Just now, Luis_ST said: do you know basic java? No. I'm actually new to creating mods.
May 20, 20223 yr basic java is required before modding minecraft you can take a look at this: Official documentation: https://docs.oracle.com/javase/tutorial/ Absolute basics with an interactive editor: https://www.codecademy.com/learn/learn-java Ongoing online course with assignments: https://java-programming.mooc.fi/
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.