[1.18.2] Using same model for different values of same block state property
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This is a hopefully quick question, but I'm tryin to slow down the player and have reduced the movement speed attribute, which works as long as the player is on the ground, however when the player is sprint jumping their speed is only slightly slower than a actual player(For reference there movement speed is 0.5 of it's original value)
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By pocketbeast · Posted
Hello there! I developing a mod, that will be allow to spawn a hologram of the player. So i need, that a hologram has a skin of owner. I don't sure how to do that, 'cause if i just place a path to standart steve skin, that will lead for same skin on all holograms. Btw, is it posible to dynamicly add an another layer to player's skin? For creating a small diffusing. Can anyone share some ideas? (will be perfect if i don't must be use an openGL API and something) -
I've been running a very old instance of Forge on my 1.18.2 server (40.2.5) and would like to upgrade it, but if I install any version past that, Minecraft won't load. It doesn't crash, it just brings up the command prompt and hangs until I close it. I'm guessing it's some sort of mod incompatibility, but I have no idea how to tell. Here's my debug log: https://mclo.gs/7Chnf4a
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By TileEntity · Posted
Update your AMD/ATI drivers - get the drivers from their website - do not update via system
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