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Custom Block Texture not Loading


afiolmahon

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I created a custom model for a block, and everything seems to be working well except I can't get the texture to load. I have tried looking at other forums for what people had done for mob entity textures and they didn't seem to work.

 

Here is my code

in the client proxy

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAltarBlockEntity.class, new TileEntityAltarBlockRenderer());

 

The renderer

 

 

package afiolmahon.altercraft;

import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

public class TileEntityAltarBlockRenderer extends TileEntitySpecialRenderer {
        
        //The model of your block
        private final AltarBlockModel model;
        
        public TileEntityAltarBlockRenderer() {
                this.model = new AltarBlockModel();
        }
        
        private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
                int meta = world.getBlockMetadata(x, y, z);
                GL11.glPushMatrix();
                GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
                GL11.glPopMatrix();
        }
        
        @Override
        public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
        //The PushMatrix tells the renderer to "start" doing something.
                GL11.glPushMatrix();
        //This is setting the initial location.
                GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
        //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!                       
                GL11.glPushMatrix();
                GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
        //A reference to your Model file. Again, very important.
                this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
        //Tell it to stop rendering for both the PushMatrix's
                GL11.glPopMatrix();
                GL11.glPopMatrix();
        }

        //Set the lighting stuff, so it changes it's brightness properly.       
        private void adjustLightFixture(World world, int i, int j, int k, Block block) {
                Tessellator tess = Tessellator.instance;
                float brightness = block.getBlockBrightness(world, i, j, k);
                int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
                int modulousModifier = skyLight % 65536;
                int divModifier = skyLight / 65536;
                tess.setColorOpaque_F(brightness, brightness, brightness);
                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);
        }

	/**@Override
	public void renderTileEntityAt(TileEntity tileentity, double d0,
			double d1, double d2, float f) {
	}
	*/
	private static final ResourceLocation field_110890_f = new ResourceLocation(afiolmahon.altercraft.altercraft.modid, "textures/entity/AltarTexture.png");
}

 

 

Block Itself

 

package afiolmahon.altercraft;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class TileEntityAltarBlock extends BlockContainer {

        //Treat it like a normal block here. The Block Bounds are a good idea - the first three are X Y and Z of the botton-left corner,
        //And the second three are the top-right corner.
        public TileEntityAltarBlock(int id) {
                super(id, Material.iron);
                this.setCreativeTab(altercraft.tabaltercraft);
        }

        //Make sure you set this as your TileEntity class relevant for the block!
        @Override
        public TileEntity createNewTileEntity(World world) {
                return new TileEntityAltarBlockEntity();
        }
        
        //You don't want the normal render type, or it wont render properly.
        @Override
        public int getRenderType() {
                return -1;
        }
        
        //It's not an opaque cube, so you need this.
        @Override
        public boolean isOpaqueCube() {
                return false;
        }
        
        //It's not a normal block, so you need this too.
        public boolean renderAsNormalBlock() {
                return false;
        }
        
        //This is the icon to use for showing the block in your hand.
        public void registerIcons(IconRegister icon) {
                this.blockIcon = icon.registerIcon("Roads:TrafficLightIcon");
        }

	@Override
	public TileEntity createNewTileEntity(World world) {
		// TODO Auto-generated method stub
		return null;
	}

}

 

 

Main Mod File

 

package afiolmahon.altercraft;

import java.util.Map;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.entity.RenderSnowball;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="afiolmahon.altercraft.modid", name="Altercraft", version="0.0.0")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class altercraft {

	public static final String modid = "altercraft";

	   public static CreativeTabs tabaltercraft = new CreativeTabs("Altercraft") {
               public ItemStack getIconItemStack() {
                       return new ItemStack(altercraft.BlockShimmeringStone, 1, 0);
               }
       };

        // The instance of your mod that Forge uses.
        @Instance("altercraft")
        public static altercraft instance;
        
        private final static Item ItemShimmeringExtract = new ItemShimmeringExtract(5000).setMaxStackSize(64).setCreativeTab(altercraft.tabaltercraft).setUnlocalizedName("ItemShimmeringExtract");
        public final static Block BlockShimmeringStone = new BlockShimmeringStone(500, Material.ground).setHardness(0.5F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("BlockShimmeringStone").setCreativeTab(altercraft.tabaltercraft).setLightValue(1.0F);
        final static Item ShimmeringSlug = new ShimmeringSlug(5001).setMaxStackSize(64).setCreativeTab(altercraft.tabaltercraft).setUnlocalizedName("ShimmeringSlug");
        public final static Block TileEntityAltarBlock = new TileEntityAltarBlock(501).setHardness(0.5F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("TileEntityAltarBlock").setCreativeTab(altercraft.tabaltercraft);

        
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="afiolmahon.altercraft.client.ClientProxy", serverSide="afiolmahon.altercraft.CommonProxy")
        public static CommonProxy proxy;
        
        @EventHandler
        public void preInit(FMLPreInitializationEvent event) {
                // Stub Method
        }
        
        @EventHandler
        public void load(FMLInitializationEvent event) {
                proxy.registerRenderers();
                
                LanguageRegistry.addName(ItemShimmeringExtract, "Shimmering Extract");
                GameRegistry.registerBlock(BlockShimmeringStone, "BlockShimmeringStone");
                LanguageRegistry.addName(BlockShimmeringStone, "Shimmering Stone");
                LanguageRegistry.addName(ShimmeringSlug, "Shimmering Slug");
                //Custom Tab
                LanguageRegistry.instance().addStringLocalization("itemGroup.Altercraft", "en_US", "Altercraft");
                //AltarBlock
                GameRegistry.registerTileEntity(TileEntityAltarBlockEntity.class, "tileEntityAltarBlock");
                GameRegistry.registerBlock(TileEntityAltarBlock, "TileEntityAltarBlock");
                LanguageRegistry.addName(TileEntityAltarBlock, "TileEntityAltarBlock");
        }
        
        @EventHandler
        public void postInit(FMLPostInitializationEvent event) {
                // Stub Method
        }
}

 

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    • So, my friend and I are playing modpack on version 1.20.1. Sometimes, when a friend dies, he crashes from the server and cant rejoin anymore, so I have to load backup of the world. After loading the backup, everything goes well, but then sometimes it crashes again after death. Here is lof file: https://pastebin.com/KaZTmvhc The lines where the friend crashes start at line 2471 
    • The Minecraft launcher is now "preparing" the game but is taking forever. Any suggestions?
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