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Textures again...


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Hello people,


I would like to start off saying that I love forge, I give all my thanks to people that support the community.


But the sad part is that my textures have been broken for a while but I thought maybe I was doing something wrong, but I have rewritten my code and it still dosen't work.. I am using a modified version of pahimars dev enviroment (for 1.6.2)


I have been trying to work this out for 2 weeks, I apologize if I did something stupid :P

Here is my code, if you need more ask me please

(Main class)

package michael.stainingwood.main;

import michael.stainingwood.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLLoadEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@Mod(modid= stainingWood.modID , name="Staining Wood", version="0.1.84")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class stainingWood {

public final static String modID = "stainingwood";

//Creative Tab
	public static CreativeTabs tabStainingWood = new CreativeTabs("tabStainingWood") {
        public ItemStack getIconItemStack() {
                return new ItemStack(Block.blockDiamond);

//Block Sections
public final static Block StainBlock =
		new michael.stainingwood.Stain.StainBlock(501, Material.rock)
    .func_111022_d(stainingWood.modID + ":" + "stainerblock");

//Item Sections
//Staining Cloth
public final static Item StainingCloth =
		new michael.stainingwood.Stain.StainingCloth(502)

//Instance of Mod
public static stainingWood instance;

public void preInit(FMLPreInitializationEvent event){

	System.out.println("[staining Wood] PreInitialization");
	//Creative Tab Registering
	//Staining Wood tab
	LanguageRegistry.instance().addStringLocalization("itemGroup.tabStainingWood", "en_US", "Staining Wood");

	// Block Registering
	//Block Stainblock
	LanguageRegistry.addName(StainBlock,"Stain Mixer");
	GameRegistry.registerBlock(StainBlock, "stainBlock");
	MinecraftForge.setBlockHarvestLevel(Block.stone, "pickaxe", 2);

	// Item Registering
	//Staining Cloth
	LanguageRegistry.addName(StainingCloth, "Staining Cloth");
	GameRegistry.registerItem(StainingCloth, "stainingcloth");

	//Recipe Registering
	//Stain Block Crafting
	//Shapeless Recipe
	GameRegistry.addShapelessRecipe(new ItemStack(StainBlock, 1), new ItemStack(Block.dirt));
	//Shaped Recipe
	GameRegistry.addShapedRecipe(new ItemStack(StainBlock)
			'x', new ItemStack(Item.ingotIron), 
			'y', new ItemStack(Block.stone),
			'd', new ItemStack(Item.diamond));
	//Stain Cloth Recipe
	GameRegistry.addShapedRecipe(new ItemStack(StainingCloth),
			"s", "p", "t",
			's', new ItemStack(Item.silk), 
			'p', new ItemStack(Item.paper),
			't', new ItemStack(Item.stick));
	//World Generator
	GameRegistry.registerWorldGenerator(new WorldGeneration());

public void load(FMLLoadEvent event){

public void postInit(FMLPostInitializationEvent event) {
	MinecraftForge.EVENT_BUS.register(new EventReciver());
public void ServerStart(FMLServerStartingEvent event){


Block Class

package michael.stainingwood.Stain;

import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.util.Random;

import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import michael.stainingwood.main.stainingWood;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.world.World;

public class StainBlock extends Block {

//Block Stainblock
public StainBlock(int par1, Material par2Material) {
	super(par1, par2Material);

//Texture Register	
//public void registerIcons(IconRegister r){
//	 this.blockIcon = r.registerIcon(stainingWood.modID + ":" + "stainerblock");



As you can see I have tryed 2 ways, I have tryed registerIcons within the class and .func_111022_d

And yes my textures are in "forge/mcp/src/minecraft/assets/%modid%/blocks" and "forge/mcp/src/minecraft/assets/%modid%/items"

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I have looked at your code and I have managed to make your block display a texture.


First of all, there are some things you need to remove from your code:


//Block Sections
public final static Block StainBlock =
		new michael.stainingwood.Stain.StainBlock(501, Material.rock)
    .func_111022_d(stainingWood.modID + ":" + "stainerblock");


the last line ".func_111022..." is no longer required, you can delete that.


Now, I have added some other code:


public static StainingWood instance;


Add the @Instance line.

I don't know if this is mandatory, but it is cleaner if you add it.



public void registerIcons(IconRegister r){
	 this.blockIcon = r.registerIcon(StainingWood.modID + ":" + "stainerblock");


You have to uncomment this whole part first. then add the @SideOnly line.


Lastly, your textures have to be at:




I hope this works for you.




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The texture directory was right, but I typed it wrong on the post.. I did what you said and its still not working, Im guessing It has to be how I setup my dev environment? Because I have 2 different projects one with the default mcp minecraft project and my mod project, I run my project with a dependency on the Minecraft project. Would this affect anything?


-Thanks for your time though.

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