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Posted

I've been having trouble with rendering multiple mobs in 1.6.2.  I can have multiple entities but they will all be assigned to the first entity renderer to be registered.

 

Here's some of the Mod's initialization.

 

@SidedProxy(clientSide="net.minecraft.src.ClientProxy", serverSide="net.minecraft.src.CommonProxy")
public static CommonProxy proxy;

@EventHandler
public void load(FMLInitializationEvent event) {
    EntityRegistry.registerModEntity(EntityBiped.class, "Biped", Bipedid, this, 80, 1, true);
    EntityRegistry.registerModEntity(EntityCreep.class, "Creep", Creepid, this, 80, 1, true);

proxy.registerRenderers();
}

 

and the client proxy

 

public class ClientProxy extends CommonProxy {
@Override
public void registerRenderers() {
	RenderingRegistry.registerEntityRenderingHandler(EntityCreep.class, new RenderCreep(new ModelCreeper(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(EntityBiped.class, new RenderBiped(new net.minecraft.src.ModelBiped(), 0.5F));
}
}

 

I have some custom eggs that spawn these mobs.  Both mobs will be separate (separate drops, etc.), however they are both registered to the renderer of the first entity initialized (i.e. in the example above both mobs are rendered as Bipeds).  Any help would be wonderful.

Posted
  On 8/8/2013 at 8:34 PM, hydroflame said:

what are Bipedid and Creepid ? like whats their values ?

 

They are set as the entity ID's.  They are not the problem here, as the entities are working absolutely fine.  It's just their renderers that are the problem.

Posted
  On 8/8/2013 at 9:18 PM, linkseyi said:

  Quote

what are Bipedid and Creepid ? like whats their values ?

 

They are set as the entity ID's.  They are not the problem here, as the entities are working absolutely fine.  It's just their renderers that are the problem.

no sh*t, can we see their declration?a

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted
  On 8/8/2013 at 9:23 PM, GotoLink said:

You should show use those Render classes.

Ho, and you might want to change your package, it is advised to use your own instead of net.minecraft.src.

Here's one of the rendering classes (they're functionally identical).

 

package net.minecraft.src;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

public class RenderCreep extends RenderLiving {
public RenderCreep(ModelBase a, float b) {
	super(a, b);
}
public static final ResourceLocation textureCreep = new ResourceLocation("textures/entity/Creep.png");
protected ResourceLocation func_110775_a(Entity entity) {
	return textureCreep;
}
public void doRender(Entity a, double b, double c, double d, float e, float f){
	super.doRender(a, b, c, d, e, f);
}
public void doRenderLiving(EntityLiving a, double b, double c, double d, float e, float f){
	super.doRenderLiving(a, b, c, d, e, f);
}
}

 

I'm using the default package under testing circumstances.  This shouldn't make a difference in the problem I'm having.

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