Jump to content

Recommended Posts

Posted

I've been having trouble with rendering multiple mobs in 1.6.2.  I can have multiple entities but they will all be assigned to the first entity renderer to be registered.

 

Here's some of the Mod's initialization.

 

@SidedProxy(clientSide="net.minecraft.src.ClientProxy", serverSide="net.minecraft.src.CommonProxy")
public static CommonProxy proxy;

@EventHandler
public void load(FMLInitializationEvent event) {
    EntityRegistry.registerModEntity(EntityBiped.class, "Biped", Bipedid, this, 80, 1, true);
    EntityRegistry.registerModEntity(EntityCreep.class, "Creep", Creepid, this, 80, 1, true);

proxy.registerRenderers();
}

 

and the client proxy

 

public class ClientProxy extends CommonProxy {
@Override
public void registerRenderers() {
	RenderingRegistry.registerEntityRenderingHandler(EntityCreep.class, new RenderCreep(new ModelCreeper(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(EntityBiped.class, new RenderBiped(new net.minecraft.src.ModelBiped(), 0.5F));
}
}

 

I have some custom eggs that spawn these mobs.  Both mobs will be separate (separate drops, etc.), however they are both registered to the renderer of the first entity initialized (i.e. in the example above both mobs are rendered as Bipeds).  Any help would be wonderful.

Posted

what are Bipedid and Creepid ? like whats their values ?

 

They are set as the entity ID's.  They are not the problem here, as the entities are working absolutely fine.  It's just their renderers that are the problem.

Posted

what are Bipedid and Creepid ? like whats their values ?

 

They are set as the entity ID's.  They are not the problem here, as the entities are working absolutely fine.  It's just their renderers that are the problem.

no sh*t, can we see their declration?a

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

You should show use those Render classes.

Ho, and you might want to change your package, it is advised to use your own instead of net.minecraft.src.

Here's one of the rendering classes (they're functionally identical).

 

package net.minecraft.src;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

public class RenderCreep extends RenderLiving {
public RenderCreep(ModelBase a, float b) {
	super(a, b);
}
public static final ResourceLocation textureCreep = new ResourceLocation("textures/entity/Creep.png");
protected ResourceLocation func_110775_a(Entity entity) {
	return textureCreep;
}
public void doRender(Entity a, double b, double c, double d, float e, float f){
	super.doRender(a, b, c, d, e, f);
}
public void doRenderLiving(EntityLiving a, double b, double c, double d, float e, float f){
	super.doRenderLiving(a, b, c, d, e, f);
}
}

 

I'm using the default package under testing circumstances.  This shouldn't make a difference in the problem I'm having.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.