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send partialTick in RenderLivingEvent and RenderPlayerEvent


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the handlers for the events RenderLivingEvent and RenderPlayerEvent dont have any access to the partialTick time making it impossible to render fluid models/plane/etc without either using reflection to access the Timer object in Minecraft (to get the partialTick from the timer itself) or using ASM to change the visibility of Timer




public void func_130009_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9)
        if (MinecraftForge.EVENT_BUS.post(new RenderPlayerEvent.Pre(par1AbstractClientPlayer, this))) return;
        float f2 = 1.0F;
        GL11.glColor3f(f2, f2, f2);
        ItemStack itemstack = par1AbstractClientPlayer.inventory.getCurrentItem();
        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;

        if (itemstack != null && par1AbstractClientPlayer.getItemInUseCount() > 0)
            EnumAction enumaction = itemstack.getItemUseAction();

            if (enumaction == EnumAction.block)
                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
            else if (enumaction == EnumAction.bow)
                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;

        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1AbstractClientPlayer.isSneaking();
        double d3 = par4 - (double)par1AbstractClientPlayer.yOffset;

        if (par1AbstractClientPlayer.isSneaking() && !(par1AbstractClientPlayer instanceof EntityPlayerSP))
            d3 -= 0.125D;

        super.func_130000_a(par1AbstractClientPlayer, par2, d3, par6, par8, par9);
        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
        //MinecraftForge.EVENT_BUS.post(new RenderPlayerEvent.Post(par1AbstractClientPlayer, this));
        //MinecraftForge.EVENT_BUS.post(new RenderPlayerEvent.Post(par1AbstractClientPlayer, this, par9));

par9 is the partialTick btw.

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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