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Posted

Hey guys,

I don't have a problem, but I want to know if using the tick method in the tile entity affects the game's performance.

Of course it depends on what you do in the method but I want to know it in general and if I can use a lot of blocks then.

 

Additionally, I update the block state in a special tick interval. And I dont't know if this is an efficient solution to execute things after some amount of ticks.

It looks like that:

Spoiler
int ticks = 0;
    int interval = 5;
    @Override
    public void tick() {
        if(this.isOn){
            if(this.ticks == this.interval){
                this.world.setBlockState(pos, this.world.getBlockState(this.pos).with(BlockStateProperties.ENABLED, !this.world.getBlockState(pos).get(BlockStateProperties.ENABLED)));
                ticks = 0;
            }

            this.ticks++;
        }
    }

 

 

Thanks for the feedback!

Posted
4 hours ago, J3ramy said:

I don't have a problem, but I want to know if using the tick method in the tile entity affects the game's performance.

Of course it depends on what you do in the method but I want to know it in general and if I can use a lot of blocks then.

it depends on what you are doing in the tick method and what depends on the action. For example if you simply update a value or updating a progress of a recipe this will have little or no impact on performance. If you place/remove/update hundreds of Blocks each tick this will have a huge impact of the performance. Note the impact also depends on the power of your Computer 

Posted

Nice good to know. Thank you both.

In general, will the tick methods only be called when the chunk is loaded or even when it's not loaded?

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