Posted August 10, 201312 yr I tested out how the fluid added by my mod would render in a buildcraft tank. At first it rendered as the purple and black checkerboard pattern. But then I added .setIcons(Block.waterMoving.getIcon(0, 0)) to where I initialize the fluid. It then appeared as a weird mesh of a couple of vanilla textures. Anyone know how I can get the texture to work correctly?
August 11, 201312 yr I tested out how the fluid added by my mod would render in a buildcraft tank. At first it rendered as the purple and black checkerboard pattern. But then I added .setIcons(Block.waterMoving.getIcon(0, 0)) to where I initialize the fluid. It then appeared as a weird mesh of a couple of vanilla textures. Anyone know how I can get the texture to work correctly? Look at the vanilla lava and water classes and see how their coded see if you can figure out what your not doing
August 11, 201312 yr Block.waterMoving probably has a dynamic texture instead of an Icon. Set your own.
August 11, 201312 yr Author I just thought that it would be the easiest because I use the water texture for my fluid.
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