Posted June 13, 20223 yr Hello, I have been trying to make a gradient, but it does not look how I want it to. This is what it looks like: This is what I want it to look like: This is my code: GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); tessellator.draw(); GlStateManager.shadeModel(7424); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); How would I make my code look like my intended result?
June 14, 20223 yr The problem is that 3d graphics are all built with triangles, so you can't get a hue-tinted diagonal line when the end points are black and white. You need to construct the quad in such a way that the diagonal edge uses the other two corners (you should be able to do this simply by moving your first vert to be last, or vice versa). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 16, 20223 yr Author On 6/13/2022 at 11:41 PM, Draco18s said: You need to construct the quad in such a way that the diagonal edge uses the other two corners (you should be able to do this simply by moving your first vert to be last, or vice versa). Ok, so, what do you mean? Do you want to me to this: // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); or how do you want me to do it? EDIT: I got this to work, but it makes a diagonal line from the top-right vertex.. // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); // top left worldrenderer.pos((double) 100, (double) 100, (double) 0).color(1.0f, 1.0f, 1.0f, 1.0f).endVertex(); // bottom left worldrenderer.pos((double) 100, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // bottom right worldrenderer.pos((double) 200, (double) 200, (double) 0).color(0, 0, 0, 1.0f).endVertex(); // top right worldrenderer.pos((double) 200, (double) 100, (double) 0).color(1.0f, 0, 0, 1.0f).endVertex(); Edited June 16, 20223 yr by DragonYT Update
June 16, 20223 yr Yeah, because the real gradient (that you want) isn't truly linear across the diagonal.* It's close though. The only way to get it to be smoother is to...break things into smaller triangles so you have more control points. But it also gets more complicated to set that up, as you have to compute the location and vertex color value yourself. *This is actually a color-space problem with respect to how our brain interprets color. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 21, 20223 yr Author So.. is there a different way that I could make a gradient that looks like my intended result? On 6/16/2022 at 1:58 PM, Draco18s said: The only way to get it to be smoother is to...break things into smaller triangles so you have more control points. But it also gets more complicated to set that up, as you have to compute the location and vertex color value yourself.
June 21, 20223 yr On 6/16/2022 at 12:58 PM, Draco18s said: you have to compute the location and vertex color value yourself. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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