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Posted (edited)

I created an enitity in the version 1.18.2 but when i try to summon it , the game instantly crash. That's the crash report

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That's the last log

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Edited by zSkell
Posted (edited)

I registered like this :  EntityRenderers.register(ModEntityTypes.ASH_GOLEM.get(), AshGolemRender::new);

In infernum wich is my modid name

do i have to register it in another way?

Edited by zSkell
Posted (edited)

I'm sorry but i'm stupid , so if you can actually tell me what to do , i will really apreciate it

 

Edited by zSkell
Posted (edited)

I know, in fact I'm learning something, only this thing about events is not very clear to me, obviously I still have a lot to learn but I'll try.

Edited by zSkell
Posted (edited)

oh i think i fixed it i added eventBus.addListener(this::clientSetup);

The game didn't crash ,the entity it's spawned with summon and the animations works , but  the mod walk in reverse and he don't spawn randomly lol

 

Edited by zSkell
Posted (edited)

Thank you so much , it works . But now i just want to know because he walk in reverse and how to make it attack the players , i added this:

this.targetSelector.addGoal(7, new NearestAttackableTargetGoal<>(this, Player.class, true));

but it doesn't work 

and i don't know also how to add another animation when he attack

 

Edited by zSkell
  • 1 year later...
Posted

Yeah, ur mod is walking in reverse because you put it the other way in blockbench. You see that "n" on the floor in blockbench? That represents the north. Your entity must face the north in order to walk correctly.

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