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If exist() texture file


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public Icon getIcon(int side, int meta){
	if (side == 0){
		return this.bottomTexture;
	else if(side == 1){
		return this.topTexture;
	else if(side == 2){
		return this.northTexture;
	else if(side == 3){
		return this.southTexture;
	else if(side == 4){
		return this.westTexture;
	else if(side == 5){
		return this.eastTexture;
	return this.blockIcon;


Thats what i have.


how could i change it, so that if a side-texture not exist (the file), MC fall back to blockIcon ...


in my case i will always see missing-black-pink-texture instead of the default


i have tryed to set a "if exist()" file proof but without a solvation.

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1) Are you registering the textures?

2) And how?

3) And are your textures in the right place?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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register Textures:

public void registerIcons(IconRegister reg){
	this.blockIcon = reg.registerIcon(textureName);
	this.topTexture = reg.registerIcon(textureName + "_top");
	this.bottomTexture = reg.registerIcon(textureName + "_bottom");
	this.northTexture = reg.registerIcon(textureName + "_north");
	this.southTexture = reg.registerIcon(textureName + "_south");
	this.westTexture = reg.registerIcon(textureName + "_west");
	this.eastTexture = reg.registerIcon(textureName + "_east");



1: yes, i do

2: with registerIcons()

3: yes ... assets/mymod/texture/blocks/xyz.png


if i put all 6 textures in this folder the block looks fine.

But if i only use different textures for 1 oder 2 different sides, i must make every time 6 textures ... and that's the point.




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