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Posted

public Icon getIcon(int side, int meta){
	if (side == 0){
		return this.bottomTexture;
	}
	else if(side == 1){
		return this.topTexture;
	}
	else if(side == 2){
		return this.northTexture;
	}
	else if(side == 3){
		return this.southTexture;
	}
	else if(side == 4){
		return this.westTexture;
	}
	else if(side == 5){
		return this.eastTexture;
	}
	return this.blockIcon;
}

 

Thats what i have.

 

how could i change it, so that if a side-texture not exist (the file), MC fall back to blockIcon ...

 

in my case i will always see missing-black-pink-texture instead of the default

 

i have tryed to set a "if exist()" file proof but without a solvation.

Posted

if ( this.bottomTexture == null )
		 { 
			return this.blockIcon;
		}
		else {
			return this.bottomTexture;
		}

 

like this ??

 

doesn't work ! i get textures of emptyness

Posted

register Textures:

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister reg){
	this.blockIcon = reg.registerIcon(textureName);
	this.topTexture = reg.registerIcon(textureName + "_top");
	this.bottomTexture = reg.registerIcon(textureName + "_bottom");
	this.northTexture = reg.registerIcon(textureName + "_north");
	this.southTexture = reg.registerIcon(textureName + "_south");
	this.westTexture = reg.registerIcon(textureName + "_west");
	this.eastTexture = reg.registerIcon(textureName + "_east");

}

 

1: yes, i do

2: with registerIcons()

3: yes ... assets/mymod/texture/blocks/xyz.png

 

if i put all 6 textures in this folder the block looks fine.

But if i only use different textures for 1 oder 2 different sides, i must make every time 6 textures ... and that's the point.

 

 

 

Posted

nope ... the same as if() ... the default would only used, when side is something other then 0 till 5 ... but i would like to check IF the side is 1 but ther is no top-texture in folder ... THEN he should use the BlockIcon ...

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